Ian describes how to use UDIMs with the Color Node to vary up the textures on your MASH points. Created using Maya 2016 Extension 2. MASH is now an Autodesk product and shipping with Maya 2016 Extension 2.
Maya has a variety of ways of distributing objects. From nParticles, Geo Brush, to xGen to MASH, you definitely have options. Each have their strengths and weaknesses, while some are more flexible than others. The “standard” way for animation, previous to Maya’s Motion Graphics Toolkit, MASH, would have been nParticles. That setup was far from […]
In todays lesson we are going to learn how to animate planes using maya mash plugin. Follow me on Facebook: https://www.facebook.com/aboutoneminutetutorial
There was a recent and fairly important update to MASH, the Procedural animation toolkit for Autodesk Maya. The update added texture maps support in the MASH Mute Node allowing you to control effects using image and texture maps. This was a possibility, however clumsy, in previous versions of MASH, but version 2.2.3 really made using […]
NOTE! With the release of Maya 2017 Update 3 a breakout connection scripts comes with Maya, this script was written before that release. For more info see this by Mainframe: https://vimeo.com/206203767 A short video of one way to use the Mash breakout node in Maya.
Python is a computer language which can be used to do sweet jobs in Maya and MASH. Mash’s mastermind, Ian Waters, helped me running one of his Python scripts, and here is my result. You will enjoy it if you have no fear of programming. You don’t need to be a programmer to understand this […]
A quick run through setting up a simple MASH network. Created using Maya 2016 Extension 2. MASH is now an Autodesk product and shipping with Maya 2016 Extension 2.
New in Maya 2017 Update 3! Ian walks you through the World node’s Cluster mode. The Cluster modes help you to create non overlapping distributions of objects, around other objects enabling you to Art Direct complex, natural looking groups of objects. Created using Maya 2017 Update 3. MASH is an Autodesk product shipping with Maya […]
In todays lesson we are going to learn how we can create random pixel animating and forming a text. Exercise Image: https://www.dropbox.com/s/8jv8g874irhcgzm/aomt.png?dl=0 Follow me on Facebook : https://www.facebook.com/aboutoneminutetutorial
The MASH Distribution node will allow you to create various arrays of objects in Autodesk Maya and will even allow you to distribute objects across the surface of another object. Here, Mainframe’s Ian Waters shows how to use the Distribute Node with some simple shapes and objects.How to distribute objects on a mesh using the […]
Quick overview of how to set up V-Ray materials for MASH’s Color node. Old one for Arnold – https://vimeo.com/165847462 and Mental Ray – https://vimeo.com/165847461 Made with Maya 2017 Update 2 and Vray 3.4
The Placer node in MASH lets you draw MASH instances on surfaces. A user in the Autodesk Knowledge Network asked how he could animate the process of drawing. Here are two different methods, both are using the Visibility node.
Using MASH’s Trails node with Type to create an interesting stroke effect. Created using Maya 2016 Extension 2. MASH is now an Autodesk product and shipping with Maya 2016 Extension 2.
A no scripting way to do random stepped (0, 90, 180, 270) rotations.
Hooking up two MASH networks to let your predators know where their prey is (and vice versa). Created using Maya 2017. MASH is now an Autodesk product shipping with Maya 2016 Extension 2 and above.
**Tutorial out of date. A new, improved version of MASH is now shipping with Maya 2016 Extension 2** Using the Flight node to quickly create some basic flocking and crowd simulations. Made with MASH 3.0.1
Ten Minute Maya! Using Mash in Maya 2017 to animate the deformation of a surface to simulate the release of neurotransmitters from vacuoles in the synapse. Here is a link to the tutorial where I learned this technique originally. Thanks to Ian Waters, the creator of Mash:
MASH’s Merge node allows you combine multiple MASH networks to add further complexity to your animations.
How to use MASH’s ID node along with texture maps to drive your animations. If you’re aspiring to be the next Ash Thorp there’s something here for you 😉 Created using Maya 2017 Update 3. MASH is an Autodesk product shipping with Maya 2016 Extension 2 and above.
Ian walks you through how to share Falloff nodes correctly so you don’t get your connections in a twist. Created using Maya 2017. MASH is now an Autodesk product shipping with Maya 2016 Extension 2 and above.