In this tutorial we use the mograph module with some deformers to create an ocean of cubes.
Learn how to add C-Motion to your workflow in this C4D tutorial!
Learn about how to create a nice unfolding growth effect.
we learn how to render realistic explosion and smoke in V-Ray for 3ds Max. (Volumetric Grid)
In this video, Amazing Artist Berd shows us how to quickly setup Dynamic Drops in Cinema4d using dynamics & expresso.
In this video, Amazing Artist Berd shows us how to quickly setup Mesh Exploding effect which feels like Gum Explosion in procedural way.
This is a quick tutorial about how to control exactly which of your clones behave dynamically, which of them act as collider bodies, and which of them to completely ignore. Sometimes when creating a scene that involves the dynamic destruction of walls, buildings, etc, the simulation can be hard to control in terms of what […]
Fast and simple solution for fluid like vortex/tornado. Music: Battles – Ice Cream (Featuring Matias Aguayo)
Some general examples using the Python node in MASH. (more specific tut with a breakdown of options/features to follow) Created using Maya 2017. MASH is now an Autodesk product and started shipping with Maya 2016 Extension 2.
In this tutorial I will show you how to create animated water droplets on a bottle using X-Particles. We will be rendering in Arnold Render. This technique will work on any polygon surface.
In this new tutorial, you will learn how to import, control and use sounds or music to influence parameters in Houdini. We will cover techniques to implement correctly the audio on an effect. As usual, we will push the exercise to rendering and compositing inside After Effect. I hope you will like it ! Many […]
In this tutorial we will use a MoGraph cloner and effectors to create some random swimming fishes.
In this video we’ll take a look at how to recreate the Random Effector using the Attribute Randomize node. regards Rohan Dalvi http://www.rohandalvi.net/
In this tutorial I’ll show you how to use a MoGraph Effector to control loads of Spherify Deformers. Project File: http://florianthamer.com/wp-content/uploads/2016/03/Boiling_Head.zip
This is the first in a series of videos on how to recreate the Mograph tool set from Cinema 4d in Houdini. This video will explain how to make the cloner object in Houdini. regards Rohan Dalvi http://www.rohandalvi.net/
In this tutorial I will show how to place different textures on objects inside a Cloner Objects via using the MoGraph MultiShader. But I will up the ante by doing a bit more then the usual Linear and Radial Cloner. When using a grid or object for the clone method, the distribution of the textures […]
This is a follow up on my last tutorial: http://www.thepixellab.net/c4d-quick-tip-baking-deformers-or-effectors In that one I went over baking deformers or effectors and creating a polygon object. I had some questions asking if you could bake the animation of your deformer or effector as well. This tutorial shows you how to use the c4d point cache tag […]
Project Files: http://bit.ly/1zxiGMn This Generative Art tutorial introduces the concepts of wrangle nodes, particles and how to create an object level Houdini Digital Asset. The goal is to recreate the kind of Spirograph toy many of us played with as children.
Hello Everyone, Black Friday – Cyber Monday 2015 sale 27th nov – 1st dec (from midnight to midnight Indian Standard Time) 30% discount on all parts / 40% off on bundles The aim of this commercial training is to take you through the process of creating the Motion Graphics animation shown in the promo. The […]
In this tutorial I will show you another way to use Vertex Maps. This time I’ll show you how to use them inside of materials which will give you a lot of control over your texturing. Make sure to watch Ben Watts’ tutorial after this one. He goes over this technique in much greater detail […]