This is a quick tutorial about how to control exactly which of your clones behave dynamically, which of them act as collider bodies, and which of them to completely ignore. Sometimes when creating a scene that involves the dynamic destruction of walls, buildings, etc, the simulation can be hard to control in terms of what […]
Some general examples using the Python node in MASH. (more specific tut with a breakdown of options/features to follow) Created using Maya 2017. MASH is now an Autodesk product and started shipping with Maya 2016 Extension 2.
In this new tutorial, you will learn how to import, control and use sounds or music to influence parameters in Houdini. We will cover techniques to implement correctly the audio on an effect. As usual, we will push the exercise to rendering and compositing inside After Effect. I hope you will like it ! Many […]