Rayfire Tutorial – Custom Fracture in 3DsMax

Welcome to this short introduction Tutorial about custom Rayfire shatter / fracture shapes in 3Ds Max.

RayFire 1.81 – Part 5 – Demolition

RayFire 1.81 now available to the public. New feature in this build is completely new advanced dynamic simulation workflow which based on Bullet object and Rigid modifier. New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun. http://rayfirestudios.com/

RayFire 1.81 – Part 4 – Relax Mode

RayFire 1.81 now available to the public. New feature in this build is completely new advanced dynamic simulation workflow which based on Bullet object and Rigid modifier. New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun. http://rayfirestudios.com/

RayFire 1.81 – Part 2 – Rigid Modifier

RayFire 1.81 now available to the public. New feature in this build is completely new advanced dynamic simulation workflow which based on Bullet object and Rigid modifier. New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun. http://rayfirestudios.com/

RayFire 1.81 – Part 1 – Bullet Object. Range & Loop modes

RayFire 1.81 now available to the public. New feature in this build is completely new advanced dynamic simulation workflow which based on Bullet object and Rigid modifier. New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun. http://rayfirestudios.com/

RayFire. Old (1.71) vs New (1.81) dynamic simulation workflow.

Comparison of Old (1.71) Floater based simulation workflow and New (1.81) ObjectModifier based simulation workflow. Much more flexible simulation setup. http://rayfirestudios.com/

RayFire Tutorial – Breaking Wooden Wall by Car

In this tutorial You can see how to break wooden wall by car and demolish it to splinters. Download Scene Here Please Subscribe for more tutorials. WebSite  | Twitter  

RayFire Shatter modifier overview – part 2 – Clustering

RayFire Shatter. New tetrahedron based damaging and fragmentation modifier in build 1.71. Part 1: https://www.youtube.com/watch?v=JRaaHNG_kEA http://rayfirestudios.com/

RayFire Shatter modifier overview – part 1 – Lattice & Damaging

RayFire Shatter. New tetrahedron based damaging and fragmentation modifier in build 1.71. Part 2: https://www.youtube.com/watch?v=9bvy470f25E http://rayfirestudios.com/

RayFire 1.69 Bullet Physics support.

Bullet Physics Rigid Body support in RayFire 1.69 Just a short preview. Kickass promo will be later when we will add GPU acceleration and Soft Body support. http://rayfirestudios.com/

RayFire Cache Update – Deformations and Topology caching

Updated Cache plugin in RayFire 1.68 supports Deformation and Topology caching in addition to Transformation caching. http://rayfirestudios.com/

RayFire 1.67.01 – Remove Interpenetration

New feature in build 1.67.01 removes interpenetrations among group of objects for further correct simulation. http://rayfirestudios.com/

RayFire 1.66.03 – Select by Size with Asperity modifier

New feature in minor build 1.66.03 allows to quickly select the smallest or the biggest objects among of group of objects. http://rayfirestudios.com/

RayFire 1.66.02 – Revive Dead by Continuity

New feature in minor build 1.66.02 http://rayfirestudios.com/ Allows to revive Dead sleeping objects by checking their continuity with other unyileding objects.

RayFire 1.66.02 – Revive Dead by Offset

New feature in minor build 1.66.02 http://rayfirestudios.com/ Allows to revive Dead sleeping objects by checking their position offset relative to their size.

RayFire – Secondary Demolition

In this tutorial you can learn how to create secondary demolition using Interactive Demolition feature. http://RayFireStudios.com

RayFire Tutorial – Filling dish with cereal using PFlow

In this tutorial you can learn how to fill something by something using Pflow and then cache all new objects. http://RayFireStudios.com

RayFire Bricks tutorial – How to create stone walls

In this tutorial you can learn how to create Stone wall using RayFire Bricks modifier. More info on http://rayfirestudios.com/feature/bricks

RayFire Bricks modifier overview

New Bricks modifier in RayFire 1.66