Eddy for Nuke – Quick Start Smoke Tutorial

BY: Intraware Australia Matt Barker from Intraware and VortechsFX takes you through your first look at Eddt with a quick start smoke tutorial.

Maya Aero smoke tutorial

Today look at Aero within Bifrost for creating smoke effects. We look at collisions, emission, and shading and rendering in both v-ray and Arnold.

Rendering realistic Explosion and Smoke in Arnold for 3ds Max

In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to render realistic explosion and smoke in Arnold for 3ds Max

Rendering realistic Explosion and Smoke in V-Ray for 3ds Max (Volumetric Grid)

we learn how to render realistic explosion and smoke in V-Ray for 3ds Max. (Volumetric Grid)

Create An Actual Wind Tunnel in Houdini

I wanted to recreate this effect after seeing it in several really cool animated commercials and now made a tutorial about it. If you know the trick it’s really simple to set up.

How To Shape Smoke in Houdini With a Geometry Based Vector Field

So here is my first tutorial. Hope it’s understandable! About the the rendering: I used Redshift for this, an AMAZING Gpu renderer that rendered this scene with GI in less than on hour on my GTX 980. Also I just put some motion trails in there to make it more interesting (not shown in the […]

Setting a Skull on Fire With C4D and TurbulenceFD

► Download project: http://tinyurl.com/jdzud7v — INFO — Getting fire or fluid simulations to act the way you want can be a little tricky to say the least. This one tutorial will not be enough for you to master fire, but it might make you a little more comfortable with TurbulenceFD. The most important parameters that […]

Easily Create a Background Slice for Reveals in After Effects

In this short After Effects tutorial, we show you how to quickly and easily create the cut effect we used in https://motionarray.com/after-effects-templates/slit-title-5325 . Since this effect is created all on a single layer, you can easily save out a preset that you can have for later use. Want to see more tutorials? Check them out […]

Turn A Houdini Pyro Effect Into a FLIP Simulation

Project files: https://drive.google.com/file/d/0B8bT5KFJbL_ieERock94WU1heGs/view?usp=sharing A lot of people have been asking me how to create this effect, so I thought I’d record a quick tutorial to talk you through it. If you have any questions, feel free to send me a message. More work and other stuff: www.timvanhelsdingen.com

Revealing Elements in Ae With Displacement Effects

Revealing a Logo utilizing some Displacement in After Effects.

Houdini Masterclass For Using Distributed Simulations

Houdini has supported distributed solvers since Houdini 10. This masterclass provides an overview of the current state of these solvers; including the new support for resizing smoke simulations and water tanks in Houdini 15. The first half demonstrates the setup of a variety of distributed effects using shelf tools and HQueue. The final bit dives […]

Destroy Type With Smoke and Debris in Houdini 15

This video demonstrates how to use a series of tools to build a complex crumbling effect in Houdini 15. The video shows how to use groups to focus fracturing on a specific area of a mesh and how to use an Attribute Wrangle to create your own density style attribute for scattering. In the process […]

Creating Fire Effects With Houdini Pyro FX

Link to assets: https://www.dropbox.com/s/n9pg8ah8tcovvop/campfire.obj?dl=0

Fracturing & Exploding Type With Blender

Need a sweet looking Intro? This tutorial shows how to Fracture and Explode Text with Blender! Learn how to achieve great looking Smoke Simulations and realistic Rigid body physics! Download Blender! http://www.blender.org/ Facebook: https://www.facebook.com/pages/CG-Geek/1424686177748374 Twitter: https://twitter.com/CGGeeks DevianArt: http://cg-geek.deviantart.com/ Also check out my DVD here! http://www.cgmasters.net/training-dvds/complete-dinosaur-creation/

Adding Smoke and Dust to a Destruction Simulation in Cinema 4D

In this tutorial I’m going to show you how to use X-Particles and TurbulenceFD to create additional debris and dust or smoke for your C4D dynamics simulations. Follow up Tutorial (using XP 3.5): https://vimeo.com/149139316 Scene File: http://florianthamer.com/wp-content/uploads/2016/05/Particles_For_Dynamics.zip This is the scene you see at the end of the tutorial.

Rendering Billboard Particle Smoke with Blender Cycles

Blender HD – Blender Tutorials Learn how to fake smoke by using textured particles, and how to animate their size and material properties over time. Final File can be downloaded here: http://adobe.ly/1mGwEWF The train model is courtesy of Chris Kuhn.

Create a Type Reveal in Ae Without Masks or Track Mattes

This quick tips shows a cool and easy way to do a text reveal without track mattes, masks or even pre comps. Try it out and you might like it 🙂 Join my Patreon http://www.patreon.com/longlivemikey If you need CC, Get Adobe Creative Cloud: http://cinemaspice.net/adobe-creative-cloud/ to help support this channel. Don’t forget to share this video. […]

Getting Started, Caching Pyro FX Simulations in Houdini

This video will cover 2 ways in which you can cache out pyro sims for use inside Houdini. You should be conscious of disk space, so when you set your project location, make sure that there is sufficient space for the data to be written. We’re going to use the Smokeless Flame tool to generate […]

How To Create a Flat Shaded Smoke Effect in Ae

AVAILABLE FOR FREELANCE – [email protected] https://twitter.com/Fifty_5o Learn how to create a flat style smoke effect, this technique can be used to create lots of 2D FX styles. I will look at: – Using Illustrator to copy and paste paths – Pre-comping for a parametric workflow – Using the simple choker to blend organic shapes and […]

Using Houdini’s Pyro FX Billowy Smoke Tool

In this video, we’re going to be looking at the Billowy Smoke Tool in the Pyro FX shelf set. We start off by turning our flattened sphere into a smoke emission source object, put down a rigid body ground plane so the smoke can interact with a ground floor, and then use the Billowy Smoke […]