Houdini Tutorial | Rolling Debris with VEX part 1

In this short video I explained how to create orient attribute from scratch, to add proper rotation to particles.

Creating Intricate Patterns With L-Systems in Houdini

Hey ya’ll, here’s a tutorial vid for one of my examples on L-tree madness. Hope you find it somewhat helpful! VEX code: http://tao-universe.uk/snippets/houdini_l_system_vex.txt Original video: https://youtu.be/wKATAFy6IGc

Connect PBD-Simulated Wires Dynamically in Houdini

This time we connect PBD-simulated wires dynamically. http://www.entagma.com/connect-the-yarns-with-the-pbd-solver/ 00:25 Creating the yarns 04:30 Preparing the geo for the PBD simulation 12:30 Creating the PBD simulation 17:20 Adding custom connections 32:00 Shrinking the connections Download the scene file: http://www.entagma.com/wp-content/downloads/CTY_end01.zip

How to Select Specific Points using VEX Logic

A quick and easy trick to find Points on your geometry by only using VEX in a wrangle node. I show you a simple setups to use a point cloud to find specific points on your geometry.

How to Control Vector Randomization With Houdini Sample Functions

In this houdiniPill i’m going to take a look into the sample functions. These are great tools for controlling vector randomization. I hope you enjoy it! Sorry for the delay releasing this one. I’ve been quite busy with studio work…

Create a Halftone projection With VEX and VOPs in Houdini

For more info visit www.entagma.com 00:28 – Theory 02:14 – Basic Setup Using VEX 12:27 – Building the Setup Using VOPs Download Project File (.hipnc): https://www.dropbox.com/s/7h0o41ygnmydjbd/perspective_halftone_01.hipnc?dl=1

Have VEX Control Objects Using Distance And Height

This lesson takes a simple practical example to cover a few more Vex functions. Primarily the video covers how to create a look at using Vex and control objects using distance or height. Download file https://www.dropbox.com/s/tk862d4l0p3czq0/flower%20bloom.hip?dl=0 regards Rohan

Create a Simple Houdini Solver to Grow Non-Overlapping Spheres

In this first houdini pill we are going to create a very simple solver that will make spheres grow until they hit each other. It’s an easy tutorial but some vex and basic houdini knowledge is required. I hope you like it, more coming soon!

The “No Programming Required” Introduction to Houdini VEX

Hello everyone, This video is an introduction to Vex, which is the programming language available in Houdini. The video doesn’t require any previous knowledge of programming. Jump to the 4 min mark if you want to directly start with the project and skip the explanation. The video will cover relatively wide range of topics including, […]

Create a Realistic Sun and Flares With Houdini

A free, two parts, 90 minutes tutorial about how to build a realistic Sun in Houdini software. It covers topics like : vex coding, vector calculus, VDB volumes, particle simulation , magnetic fields and much more. I hope you’ll enjoy watching this as much as i enjoyed doing it. Thank You Bogdan Lazar VFX Artist

How To Art Direct Point Cloud Motion Using Only VEX

This tutorial will cover how to create random motion on a point cloud for shots like flocking birds or planes using only VEX code on a single node in SideFX Houdini. Updated Code (03/09/2017): Here is the final VEX code. I tweaked a couple of things so that there are now UI controls created for […]

Draw Your Model in Fluid Contour Lines With Houdini

Hello guys, I’ve been asked about how to achieve this liquid effect that I shared some months ago so I decided to make a tutorial, sorry for the breath noise on the mic. Scene file: https://drive.google.com/open?id=0B0ZEnOQAJQzvbnQ2RkpiN3ZnZGc Songs: Ours Samplus – Over / Sixfingerz – The Devil man For future tutorials you can check www.caskaldesign.com Cheers!

Create Your Own Custom Particle System With VEX

Inspiration: http://bigblueboo.tumblr.com/post/152120951970/bigblueboo-big-bang-big-crunch-b-side-in 00:29 – The Physics Behind It 01:59 – Particle System Workings 02:59 – Implementation 19:58 – Setting Up Rendering EDIT: As pointed out in the comments on entagma.com I made quite a severe coding mistake when iterating over all points for doing the physics sim. This line in Pointwrangle2 in the solver: for(int […]

Quick Tip Using VEX for Oscillation and Rotation

Oscillating a single point in one direction, rotating the point in a circle, creating a wave deforming effect using just one line of code. Available for freelance: hello@fifty-50.uk

Introduction to Wrangles and Attribute VOPs

An Attribute VOP can run a VOP network to modify geometry attributes, while a Point Wrangle runs VEX and can also modify point attributes that include position. So what is the difference? When would you use one over the other?Houdini VFX Artist Tighe Rzankowski, covers wrangles and attribute VOPs, discussing what their core differences are. […]

Infecting Points in Houdini With VEX

Available for freelance: hello@fifty-50.uk 00:00 Introduction 01:30 Setting infected points 04:30 VEX for detecting near points 10:30 Looping VEX code – Checking for infected points 15:00 Solver SOP – Spreading the infection overtime IAMAG 2016- Simon Holmedal – Iterative Design https://vimeo.com/164701335

Create Your Own MetaBall Field in Houdini

Sorry for all the “ems”,”basically”s and “just”s 😀 It’s been a while since I recorded something and I’m still a bit rusty in doing so 😀 Here’s the scene File http://lucascheller.de/Weekly_Series_Houdini_Vex_MetaBall_VoxelField_Files Be sure to check out these links: – Entagma: https://vimeo.com/entagma – Coding Rainbow: https://www.youtube.com/user/shiffman – Coding Rainbow Metaballs: https://www.youtube.com/watch?v=ccYLb7cLB1I My Social Media – Website: […]

Generate Lines Along a Surface Using Houdini VEX

In this tutorial I show how to generate lines that follow a surface towards a targetpoint with VEX. Scene file can be downloaded here: https://www.dropbox.com/s/ruav3hazxx6tpoj/surface%20following%20lines.hiplc?dl=0 please like my facebook page: https://www.facebook.com/stefsietz/ Didn’t prepare much for this tutorial, sorry for that.

How To Shape Smoke in Houdini With a Geometry Based Vector Field

So here is my first tutorial. Hope it’s understandable! About the the rendering: I used Redshift for this, an AMAZING Gpu renderer that rendered this scene with GI in less than on hour on my GTX 980. Also I just put some motion trails in there to make it more interesting (not shown in the […]

Use VEX and Solvers in Houdini to Create Strange Attractors

Download Project File: https://www.dropbox.com/s/5u5r8e39ax7i7y7/Strange_Attractors_001.hipnc?dl=0 00:09 – Intro to Strange Attractors 00:40 – Underlying Algorithm 01:34 – Where to Get Strange Attractor Formulas 02:11 – Building the Basic Setup 21:13 – Connecting the Points 24:34 – Generating Geometry for Rendering 26:22 – Recap 28:37 – Implementing Other Attractors For more info visit www.entagma.com