BEFORE AND AFTER SPECIAL EFFECTS
3d Tutorial | Twisted StarBall For 3dprint | 3dsmax
A quick tutorial for someone who just want's to get that character rigged and animated as fast as possible using Mixamo in just 2 minutes
Rigging 2D Lego Facial Expressions in Maya
In just a few minutes i manage to reveal the most secret technique of them all, the Infinite Floor!
CGI 3D Animated Short Film
In this tutorial, I'll show you how to quickly model a twisted fantasy pendant or amulet object, complete with holes for hanging on a necklace. This step-by-step project will demonstrate a combination of procedural, and standard polygon modeling techniques.
Learn some techniques used to create a Stalactite / Ice growth effect in Sidefx Houdini. I directly manipulate the VDB volumes to create an art directable mask to drive an organic growth effect, in a custom direction needed.
Learn how to get started with Sculptris Pro in ZBrush 2018 in this video tutorial. Sculptris Pro is the innovative new feature found in ZBrush 2018. Learn how to use to to make your ZBrush life a lot easier and better as a sculptor!
This video playlist covers the rigging setup of sticky lips (aka zipper lips) using a series of blendshapes and setRange nodes.
A super easy way to use the TurbulanceFD plugin in Cinema 4D.
Michael Tierney's Showreel
In this tutorial I’m showing how you can animate the constraint network to gradually break apart an object in a rigid body sim.
In this Maya modelling tutorial, learn some of our top tips for speeding up your modelling work in Autodesk Maya.
Using the basic 3ds Max tools, it is actually quite simple to do basic UVW unwrapping. A lot of people feel like UVW unwrapping is too daunting, but with a few simple tools and principles, I lay out how easy it can be.
This video is part of the Introduction to Modeling in Cinema 4D tutorial
In this video I’m showing how you can create an audio spectrum visualizer using Houdini with CHOP network. Facebook Page: https://www.facebook.com/ParametricProceduralHoudini/
my good friend jeremie noguer from allegorithmic did help me to figure out how to create my own LUT file for substance painter and now i am sharing with you how to do it 🙂 https://gumroad.com/xtrm3d https://www.artstation.com/christophe-desse/store
Cinema 4D Tutorial Octane
In this lesson, we will be creating a universal shader deformer, that can be used with any kind of render engine, in order to manually define the position of texture influence.