Blood Splatter Effect – After Effects Tutorial

— INFO — Here’s a little cool trick you can use to achieve water-like liquid effects with particular (and blood in this case). The premise of this tutorial is using a very simple and basic particular simulation to achieve a blood splatter. Using different layers and effects we can mesh the particles together to create […]

Tutorial : Rigging 2D Lego Facial Expressions in Maya

Rigging 2D Lego Facial Expressions in Maya

Creating Color LUT File For Substance Painter

my good friend jeremie noguer from allegorithmic did help me to figure out how to create my own LUT file for substance painter and now i am sharing with you how to do it 🙂 https://gumroad.com/xtrm3d https://www.artstation.com/christophe-desse/store

Depth Of Field effect in Photoshop or AE, using a depth map from Vray

For more info, please Google: jamie cardoso This short video tutorial takes users through the quick process of adding and tweaking the dof in post production, using Photoshop. Using the dof (depth of field) directly in your 3d scene can at times be irreversible, when faced with a tight deadline. However, using a depth map […]

Magic Sliders For Fast Smooth Selections In Photoshop

Make Amazing Selections and Smooth Masks Quickly Using the Combination of 2 Hidden Sliders in Photoshop CC! Learn how to get rid of jagged edges by working the right settings in "Select & Mask" properties and then use the combination to refine the edge further.

The secret of REALISTIC TEXTURES

In this tutorial, I talk about materials and textures. Ever wondered what is the difference between materials and textures? There's a bit of theory for you too. I explain Diffuse, Bump, Specular, Roughness, Normal and Displacement channels and how they work.

How to Blend Images and Create a Composite in Photoshop

In this tutorial, we will also learn how to create the shadow using the existing one and mimic other properties and nuances of the image like blurriness, noise, etc. and get it to match with the object or the subject.

Advanced Texturing: Creature Painting Teaser Trailer

We will cover various methods of blending our textures and using things like ambient occlusion, before diving into the many procedural textures and noises available in Mari.

Quixel Megascans | Studio Introduction

Welcome to this special episode where I will be talking about Quixel Megascans and their stand alone Studio app. I will show you how to download, and create your own hyper realistic textures for your preferred renderer. It supports realtime time rendering textures and offline rendering texture support. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar/ http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 2

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 1

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 4

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 3

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 5

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

Handpainted textures workflow – Angelina Diez (4 parts)

An extremely talented artist Angelina Diez showing her workflow using 3DCoat and Photoshop to create beautiful creatures hand painted textures procedural workflow.

Have a Look at Some of the New Features in Mari 4

Mari 4 First impressions Live In the Open beta version of Mari 4 I take a look at the new features and give my first impression of the 3d texturing program from Foundry Social Tweets by peteraversten www.meshmen.com Gear and software to produce this episode: Mari 3.3 Maya 2017 Renderman 21.5 OBS stream software Logitech […]

Working With Arnold Shaders and MegaScans

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like […]

Decay Effect with Masks in Photoshop

This Photoshop tutorial covers how to create an ice cold decay effect. We’ll be working with masks, filters, free PS brushes. All stocks for this Photoshop tutorial are free and can be found below.  

Powerful Liquify Tool to Design in Photoshop

The Liquify Tool is one of the most powerful image editing tools in Photoshop. It will allow you to “push and pull” pixels any way you’d like. It is a common misconception that the Liquify Tool is only used for making people thin. In this episode we show you another great use for the Liquify […]