A quick overview how I texture some cockpit parts in Mari.
We will cover various methods of blending our textures and using things like ambient occlusion, before diving into the many procedural textures and noises available in Mari.
Mari 4 First impressions Live In the Open beta version of Mari 4 I take a look at the new features and give my first impression of the 3d texturing program from Foundry Social Tweets by peteraversten www.meshmen.com Gear and software to produce this episode: Mari 3.3 Maya 2017 Renderman 21.5 OBS stream software Logitech […]
Little Sneak Peak at some workflow improvements for Mari Extension Pack 4 (Update 5)
For existing MARI Image Engine’s Justin Holt demonstrates the transition to MARI’s new layer system from previous versions.
In this lesson we will discuss the basics of moving and navigating within MARI. Digital-Tutors is now Pluralsight Learn more
In this tutorial we will take a look at the new features added with Patch 4 of Mari Extension Pack 4: Shader Presets, Multi Rename Updates, Smart Renaming, Checker Node and Grey Constant http://www.MariExtensionPack.org
Create your own gizmos in Mari 3 | A Gizmo in Mari is a way to package a number of nodes into a super tool. You basically group the nodes and expose the parameters you want the use to be able to control. In this five minutes in Mari tutorial we look at how you […]
Mirror Paint in Mari 3 without any 3d party scripts. In this tutorial I look at how you can utilize the uv layout to flip paint on a symmetrical object in Mari 3. We also look at the patch linking procedure as a way to sync paint from one side to the other. feel free […]
In this episode we look at how we can create tileable textures direct inside Mari from Foundry. We begin by creating a plane in Maya for our generator and make a texture from Lightroom tile able using the Mari paint through tool and extracting patches to make them tiled. feel free to comment and request […]
In this tutorial we are taking a look at some of the default objects that ship with Extension Pack 4 such as a tiling Plane to quickly create tileable textures etc. http://www.MariExtensionPack.org
Mari 3.3 brings performance enhancements and workflow improvements that increase artist productivity and deliver a more fluid creative process for creating highly detailed 3D assets. More information about Mari: https://www.foundry.com/products/mari
In this video we will be taking a look at the new Subdivision Tool as well as the changes to the Export Object and Export UV Masks Functionality http://www.MariExtensionPack.org
This quick tip is part of my article about creating Curvature Masks in Zbrush for the VFX industry. Check it out here: http://www.paulhpaulino.com/7-steps-to-create-a-powerful-curvature-mask-in-zbrush/ If you enjoyed the video, please like and share it with your friends 🙂 Artstation: artstation.com/artist/paulhpaulino Facebook Page: facebook.com/paulhpaulino/ Thanks, Paul
Ian describes how to use UDIMs with the Color Node to vary up the textures on your MASH points. Created using Maya 2016 Extension 2. MASH is now an Autodesk product and shipping with Maya 2016 Extension 2.
Visual Effects Artist Xuan Prada demonstrates his technique for working with both ZBrush and Mari, extracting and combining displacement maps from both the applications.using Maya and Arnold for this demo but any 3D software and renderer is welcome to use the same workflow.Being that both Mari and ZBrush are commonly used by texture artists these days, […]
This is a free video, exclusive for The Foundry fans! In this video, Garrett shows how he incorporates Photogrammetry into the matte painting process and shows you how a matte painter and texture artist use MARI in different ways. You can check out the full DVD here: http://bit.ly/1kM2Yly What’s in the DVD? Garrett Fry demonstrates […]
Matt Brealey, Creating Specialist at the Foundry shows the Nuke Mari Workflow using the Nuke Mari Bridge on an example from Transformers Revenge of the Fallen using 3D projections to build digital environments. Super sweet stuff here!Matt Brealey notes: “the NUKE MARI Bridge can help you address common and time-consuming challenges faced when using 3D […]
The Foundry teases a sneak peak of upcoming integration between Nuke to Mari workflow showed off at the past NAB 2011… oh, ehm, gee. This represents the first steps to integrating these two Foundry Products to help with common problems that come up when projecting such as seams, stretching and occluded areas.NukeMari bridge from Nukepedia […]