Quixel17 Videos

Quixel SUITE 2.0 Workflow Primer

Learn all about the Quixel SUITE 2.0 in this extensive tutorial for NDO-Painter, DDO-Painter, and the 3DO GPU baker.

Tutorial Box Wood for Games in 3ds Max and Quixel

Box Wood for Games in 3ds Max And Quixel

Maya and Quixel – model/texture workflow

Exercising my modeling and texturing skills in Maya and Photoshop PBR texturing plugin: Quixel. Created in one sitting in under an hour.

Enhancing Quixel Wood with 3D Texture Projection in Maya

In this brief tutorial, I demonstrate a simple process for adding a wood ring pattern to an existing Quixel Suite project using 3D texture projection in Maya.

Quixel Megascans | Studio Introduction

Welcome to this special episode where I will be talking about Quixel Megascans and their stand alone Studio app. I will show you how to download, and create your own hyper realistic textures for your preferred renderer. It supports realtime time rendering textures and offline rendering texture support. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar/ http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 2

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 1

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 4

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 3

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 5

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

Working With Arnold Shaders and MegaScans

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like […]

Quixel SUITE 2.0 Painting Primer

Learn all about painting in Quixel SUITE 2.0 in this extensive tutorial for DDO Painter and 3DO. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter | Vimeo  Quixel SUITE 2 here . Learn more here Orc model created by Georgian Avasilcutei. You can download and support him here

DDO Painter: Hard surface texturing with Neil McKnight

Learn how to achieve subtle material variation for a hard surface game asset from industry veteran Neil McKnight. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter | Vimeo Download Project files here Download DDO Painter here Learn more here

DDO Painter for Beginners: Azog Breakdown

Learn how to create game-ready textures for your models with DDO Painter in this slow paced, Step-By-Step beginner tutorial by 3D artist Wiktor Öhman. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter | Vimeo | WebSite Download Quixel Colors here Download sample project here   

Quixel SUITE 2.0 Workflow Primer

Learn all about the Quixel SUITE 2.0 in this extensive tutorial for NDO-Painter, DDO-Painter, and the 3DO GPU baker. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter | Vimeo  

Get Started With Quixel Megascans Studio

Welcome to this special episode where I will be talking about Quixel Megascans and their stand alone Studio app. I will show you how to download, and create your own hyper realistic textures for your preferred renderer. It supports realtime time rendering textures and offline rendering texture support. Support me by becoming a Patron: https://www.patreon.com/arvidschneider […]

Creating Quixel Friendly Color ID Maps in Maya

Just a small “tutorial” how I transfer and create a color ID in maya 2016 for Quxiel. I just made this one really fast to show a community member of Quxiel, how I do my color ID maps. It works for me, but if anyone has a better option, please share 🙂