Syntheyes39 Videos

Tutorial-Getting started with Syntheyes

In this tutorial, we go through the basic steps to get going inside of Syntheyes. We will 3d motion track our footage, bring it into C4D, add a cube, then composite all the multi pass layers in After Effects. Facebook– Twittter– Website

SynthEyes INTENSE – knowledge for Camera Tracking

Donate here made during my free time. It is non-profit. If you enjoy watching it, you may donate a small amount of money to help me keep the non-profit tutorials running. In this intense 3D Tracking Tutorial I take you through syntheyes powerful Camera Tracking features. final result here

Introduction to 360VR Stabilization in SynthEyes

Stabilization is essential for safely viewing 360VR footage from moving cameras. This introductory tutorial shows the stabilization of a 360VR sequence from an ultra-light aircraft (courtesy 360Rize), and the export of that stabilization to After Effects. This demo was presented at the 2017 NAB Show.

How to Stabilize 360 Video with SynthEyes and SkyBox Studio V2

Charles Yeager shows how to stabilise 360° footage using SythEyes with SkyBox Studio V2. SynthEyes is a dedicated tracking software, and the data that is generated can be exported and used with SkyBox Studio V2. If you are doing complex stabilisation, the results are very good.

How to Export SynthEyes 3D Meshes to After Effects

SynthEyes can export 3D meshes to After Effects, automatically setting up a CINEWARE connection to Cinema 4D. Cinema 4D handles the 3D animation and rendering that will all match up for the compositing in After Effects, using the tracking data produced by SynthEyes.

SynthEyes Adds New Exporters and Improvements

Shows SynthEyes coordinate system setup including scaling, shadow-object creation, export to Fusion, then a walkthrough of the Fusion nodes created, including (composite) 360VR camera, stabilizer path, and viewer.

How to Use SynthEyes for 360VR Stabilization

Stabilization is essential for safely viewing 360VR footage from moving cameras. This introductory tutorial shows the stabilization of a 360VR sequence from an ultra-light aircraft (courtesy 360Rize), and the export of that stabilization to After Effects. This demo was presented at the 2017 NAB Show.

SynthEyes Adds Full-Featured 3D Export for HitFilm

Shows the extensive capabilities of the export from SynthEyes to HitFilm Pro, including 3D meshes, planes and planar trackers, and lens distortion workflows. IMPORTANT: Don’t turn off “Write .IFLs” if you are using movies as input, it will greatly increase your time to reopen movies. Tutorial uses the download.

Camera Matching a Single Frame With SynthEyes

This is a tutorial on how to match a camera using a single frame in SynthEyes and import it into Autodesk Maya. This process can translate over though and you have the ability to import it into your package of choice (3ds Max, Blender, Nuke, Etc.) —- I’m currently creating a small series of podcasts […]

Latest SynthEyes Introduces Native 360 Solving and New Lens Calibration

Shows techniques for native 360VR solving, including how to set up autotracking and rough rotoscoping. In many cases, this method will replace the linearization-based 360VR handling discussed in earlier tutorials. Footage courtesy 360Rize.

Matthew Merkovich Offers an Overview for SynthEyes UI

Here’s a quick introductory overview of the SynthEyes 3D tracker user interface. I didn’t make this for the power users out there, but for the people just starting out. Syntheyes has a pretty unique user interface and I hope this makes understanding it a little easier. If you have any questions, leave them in the […]

Have a Look at the Improved Deglitch Tool in SynthEyes

Shows the operation of the newly improved Deglitch tool in the graph editor: it is a bit more subtle in determining what it should do. It has a nice additional piece of functionality too: Split a tracker via shift-click, when a tracker has jumped from one feature to another, and both are usable individually.

Tracking and Stabilizing 360 Video With SynthEyes

This is an introduction to what we’re going to be doing: tracking and stabilizing an example shot from 360 Heros. We then insert a variety of objects into it, including adding shadows, and finally at the end we’ll composite the whole thing together in After Effects. Footage copyrighted by and used with permission of 360 […]

Geometry Tracking a Rubik’s Cube With SynthEyes

This is NOT one of my SynthEyes tutorials but just a look at how it stacks up against some tracking software I saw someone talking about on twitter.

SynthEyes After Effects Workflow

Shows a shot being tracked and solved in SynthEyes, exported to After Effects, and a simple 3-D floating-text layer added. Intentionally, this tutorial does not address lens distortion, see the additional tutorials for that. Shot credit: Artbeats

Accurately Measuring Rolling Shutter in SynthEyes

Shows the preparations to run the Rolling Shutter Analysis script: shooting, initial setup, auto-tracking, and tracker cleanup. This tutorial complements the separate overview tutorial, which talks about rolling shutter issues and shows results, and the python setup tutorial, which is necessary to be able to run the script. See the Rolling Shutter section of Tutorials […]

Soft Tracking With SynthEyes

The first of my promised tutorials on the new SynthEyes soft tracking capabilities. But before we get to the advanced stuff, we have to do some prep work. First we need a “hard track”. Next we’ll conform a generic head model with the smudge tool and lastly, well set up that secondary deformation tracking. SynthEyes […]

Use Survey Photos to Model in SynthEyes

Shows using a photographic survey to create a 3D model of a small springhouse (building) out of geometric primitives. Any number of small features are used to do this; it’s a way for users to gain insight on how the features can be used, include survey shots and “lock z-drop”, the # segment tool, smudge, […]

SynthEyes Adds GPU-Based File Reading for RED Files

Runs through some details of GPU- and software-based reading of RED Movie files in SynthEyes. If your GPU is suitable, it can provide 10x faster reading than software-based reading (which is limited to single-threading by the RED SDK). The best way to find out if your GPU is suitable is to try it! NOTE: GPU-based […]