CGI 3D Tutorials - Water flowers blossoming in Houdini Tutorial by Mike Stoliarov. Featured on http://www.cgmeetup.net/home/water-flowers-blossoming-in-houdini-tutorial/
After the publication of my scene with water flowers, people asked me to either share the scene or create a tutorial on it. So here is the tutorial and you can find my project in the description box.
Software i used: Houdini 16, Fusion, After Effects.
All project files by link Download File https://dropbox.com/s/6bxcowqfw9ihx3o/PROJECT.rar?dl=0
If you have any questions write me an email or contact me by skype. Don’t hesitate.
E-mail: email@example.com Skype: mike_ice1
SUBSCRIBE to CGMeetup for more inspiring content! http://bit.ly/Sub2CGMeetup
Watch More 3Ds Max Tutorials from Professionals: http://bit.ly/2IQuAYF
Website: http://www.cgmeetup.net and http://www.cgmeetup.com
WANT TO GET FEATURED?
All CGI artists, studios or schools who would like their work featured or published on CGMeetup please apply below. We’re looking for short films, commercial spots, breakdowns, showreels etc.
Submit here → http://www.cgmeetup.net/forums/ or http://www.cgmeetup.com
Contact us here → firstname.lastname@example.org
Please Note: All videos are uploaded after written copyright permission from respected artists, studios or schools or part of the Creative Commons license.
For more details or to dispute please contact us at email@example.com.
CGMeetup is the #1 inspiration resource for all CGI, VFX, 3D and Digital artists. We feature a wide variety of CGI content including behind-the-scenes, vfx breakdowns, short films & showreels.
CGMeetup also serves as networking resource for CGI Professionals. Professionals use CGMeetup to exchange ideas, knowledge & job
"Water Flowers Blossoming in Houdini Tutorial" by Mike Stoliarov | CGI 3D Tutorial HD
This tutorial is based on some work I recently did at double negative for a film. A huge environment needed to be fenced with shots ranging from close up to wide angle. The ground would be sculpted and updated on a daily basis by the modelling department. Instances made total sense as they would provide the ability to […]
The OpenCL SOP and DOP allow you to take advantage of your GPU to do computations. This Masterclass walks through how to use the OpenCL SOP. It also addresses when you should use OpenCL, and when you should use VEX. Download scene files here: sidefx.com/tutorials/houdini-165-masterclass-opencl
Hello everyone, This is the first in a series on videos which should help absolute beginners get started with houdini. The first chapter will give you a basic overview of the User Interface, basic scene navigation, a simple explanation of the various Houdini contexts such as Geometry, Dynamics, CHOPs etc., some important keyboard shortcuts and […]
Varomix Trix -VMT 38 Modular Multiplication in a circle Welcome to Varomix Trix, in this series I’ll show you tricks that I’ve learned along the way in my career, some are really simple but I think all of them will be useful. In this lesson we’ll learn how to make awesome looking shapes using a […]
Going through hoops in Houdini to have a setup that allows any number of profiles or paths in an extrusion. Scene file at: http://bit.ly/prb_Hou_CurveExtrusionsUV Let me know how you make the caps in the forum: prb_Hou_CurveExtrusionsUV_thread Join nodeFlow discord server: https://discord.gg/qK8GeSk
In this tutorial Manuel shows you how to create a procedural terrain in Houdini 16 and how to render it directly in Redshift 3D, without the need of texture baking. 01:00 Getting Started 02:00 Investigate the Contents of the Heightfield Node 03:00 Shaping the Terrain 15:00 Importing the Volumes to a COP2 net 19:20 Building […]
Technically quite simple, yet some people seem to experience problems in setting this up – this quick tip shows the two basic mouse clicks you need in order to make cloth objects “tearable”, it also mentions that those two clicks aren’t enough to make it LOOK good.
Using normalized bone weight painting in Houdini to paint masks for multiple inputs. Scene files: http://bit.ly/prb_Hou_CaptureLayerPaint Let me know what you used it for. Join nodeFlow discord server: https://discord.gg/qK8GeSk
Side FX Software posts a talk that Senior Technology Consultant Jeff Wagner gave for a London Procedural in Motion Workshop. Speakers for the workshop included Entagma’s Moritz Schwind and Manuel Casasola Merkle, ManvsMachine’s Simon Holmedal, Pixeltrain’s Helge Maus.Wagner shows off Proceduralism in Houdini for motion graphics and animation. The term “Proceduralism” is a growing one, […]
A tutorial on how to use VEX to generate a procedural model in Houdini. Final project file: https://drive.google.com/file/d/0B24WMFMPzEJBcS1Qa01Sam5PeU0/view?usp=sharing Useful links: https://en.wikipedia.org/wiki/Golden_spiral https://en.wikipedia.org/wiki/Golden_ratio http://www.sidefx.com/docs/houdini/vex/functions/ https://www.sidefx.com/products/houdini-engine/ue4-plug-in/ My info: www.austinwbrennan.com firstname.lastname@example.org www.linkedin.com/in/awbrenn
In this video I show you how you can read the code generated from a VOP node and turn it into a single wrangle. Converting VOP Nodes into Wrangles is a good exercise to get a better understanding of VEX. Here I take a position noise that I created in the Floating Island Series and […]
In this video I explore how to set up a cloth system where the pieces of cloth are stitched together using group names instead of hard coded picked points from the shelf tools. This allows the user to change the resolution of the cloth after the garment has been stitched together. This is a first […]
(I recorded this in early 2016 – thought I’d upload it here) I go over an introduction of Houdini that is useful to FX Artists coming from 3ds Max or other programs. I use rigid bodies and VEX code. www.mstark.tv @mstarktv Links: Matt Estela: Website – http://tinyurl.com/j2857so Patreon – https://www.patreon.com/mattestela?ty=h Johnny Farm Field: Twitter – […]
Buy me a beer: https://timvanhelsdingen.com/donate Thought i’d record a quick video about my recent discovery that you are now able to use houdini noises inside of redshift. Pretty sweet! Source files: https://drive.google.com/file/d/0B8bT5KFJbL_iR3dvaGdwckVwR2c/view?usp=sharing