In this video I’m explaining how you can control the size of mesh faces at specific position. As an example I’m using the curvature of the mesh to define the resolution of remeshing. File Download: https://github.com/jhorikawa/HoudiniS…
Learn some techniques used to create a Stalactite / Ice growth effect in Sidefx Houdini. I directly manipulate the VDB volumes to create an art directable mask to drive an organic growth effect, in a custom direction needed.
In this tutorial I’m showing how you can animate the constraint network to gradually break apart an object in a rigid body sim.
In this video I’m showing how you can create an audio spectrum visualizer using Houdini with CHOP network. Facebook Page: https://www.facebook.com/ParametricProceduralHoudini/
In this tip we're using Houdini's grain solver to pack objects onto surfaces without interpenetration. A handy technique, especially if you need to create something like Ferrofluid.
CGI 3D Tutorials - Water flowers blossoming in Houdini Tutorial by Mike Stoliarov. After the publication of my scene with water flowers, people asked me to either share the scene or create a tutorial on it. So here is the tutorial and you can find my project in the description box. Software i used: Houdini 16, Fusion, After Effects. All project files by link Download File https://dropbox.com/s/6bxcowqfw9ihx3o/PROJECT.rar?dl=0
This tutorial is based on some work I recently did at double negative for a film. A huge environment needed to be fenced with shots ranging from close up to wide angle. The ground would be sculpted and updated on a daily basis by the modelling department. Instances made total sense as they would provide the ability to […]
The OpenCL SOP and DOP allow you to take advantage of your GPU to do computations. This Masterclass walks through how to use the OpenCL SOP. It also addresses when you should use OpenCL, and when you should use VEX. Download scene files here: sidefx.com/tutorials/houdini-165-masterclass-opencl
A beginner’s tutorial covering how to create a procedural truss support model in SideFX Houdini. Brought to you by Tobias Steiner, 3D Visual Effects Artist and owner of FrameHaus LLC in Las Vegas, NV.
Hello everyone, This is the first in a series on videos which should help absolute beginners get started with houdini. The first chapter will give you a basic overview of the User Interface, basic scene navigation, a simple explanation of the various Houdini contexts such as Geometry, Dynamics, CHOPs etc., some important keyboard shortcuts and […]
Varomix Trix -VMT 38 Modular Multiplication in a circle Welcome to Varomix Trix, in this series I’ll show you tricks that I’ve learned along the way in my career, some are really simple but I think all of them will be useful. In this lesson we’ll learn how to make awesome looking shapes using a […]
Going through hoops in Houdini to have a setup that allows any number of profiles or paths in an extrusion. Scene file at: http://bit.ly/prb_Hou_CurveExtrusionsUV Let me know how you make the caps in the forum: prb_Hou_CurveExtrusionsUV_thread Join nodeFlow discord server: https://discord.gg/qK8GeSk
a tutorial inspired by pendulum drawings. Enjoy! You can find more Gifs on my blog at www.anastasiaopara.com/blog The hip file can be downloaded via gumroad: https://gum.co/Wzyvr
In this tutorial Manuel shows you how to create a procedural terrain in Houdini 16 and how to render it directly in Redshift 3D, without the need of texture baking. 01:00 Getting Started 02:00 Investigate the Contents of the Heightfield Node 03:00 Shaping the Terrain 15:00 Importing the Volumes to a COP2 net 19:20 Building […]
Technically quite simple, yet some people seem to experience problems in setting this up – this quick tip shows the two basic mouse clicks you need in order to make cloth objects “tearable”, it also mentions that those two clicks aren’t enough to make it LOOK good.
Using normalized bone weight painting in Houdini to paint masks for multiple inputs. Scene files: http://bit.ly/prb_Hou_CaptureLayerPaint Let me know what you used it for. Join nodeFlow discord server: https://discord.gg/qK8GeSk
Side FX Software posts a talk that Senior Technology Consultant Jeff Wagner gave for a London Procedural in Motion Workshop. Speakers for the workshop included Entagma’s Moritz Schwind and Manuel Casasola Merkle, ManvsMachine’s Simon Holmedal, Pixeltrain’s Helge Maus.Wagner shows off Proceduralism in Houdini for motion graphics and animation. The term “Proceduralism” is a growing one, […]
A tutorial on how to use VEX to generate a procedural model in Houdini. Final project file: https://drive.google.com/file/d/0B24WMFMPzEJBcS1Qa01Sam5PeU0/view?usp=sharing Useful links: https://en.wikipedia.org/wiki/Golden_spiral https://en.wikipedia.org/wiki/Golden_ratio http://www.sidefx.com/docs/houdini/vex/functions/ https://www.sidefx.com/products/houdini-engine/ue4-plug-in/ My info: www.austinwbrennan.com email@example.com www.linkedin.com/in/awbrenn
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In this video I show you how you can read the code generated from a VOP node and turn it into a single wrangle. Converting VOP Nodes into Wrangles is a good exercise to get a better understanding of VEX. Here I take a position noise that I created in the Floating Island Series and […]