Some daily explorations, C4D / Octane / Houdini
Practicing some crystal and organic stuff.
how to achieve this liquid effect that I shared some months ago so I decided to make a tutorial.
First, try at HDA and some modeling, lots to tweak, will upload the asset when is finished.
learning stuff, thanks to everyone making awesome tutorials!
Some further practice at modeling inside houdini. Hip file: https://drive.google.com/open?id=0B0ZEnOQAJQzvR2NJT0dwazlKNmc Song: Shpongle – Tickling The Amygdala
Quick timelapse showing the workflow between Zbrush / Mixamo / Houdini / C4D / Marvelous / Octane.
Hey guys, here's a quick walkthrough of an RD I did some months ago. Hope you like it.
Timelapse of some hard surface modeling practice.
Some procedural characters done with Houdini, you put a shape, press play and you get different results.
Hey guys, here's another quick tutorial to create a pile of worms inside Houdini, rendered with Octane, hope you like it.
A brief look at process and workflow of using Houdini for procedural assets. This video specifically focuses on Boolean Tools usage to draft and concepting Hard Surface Assets.
I show a quick way to add a layer of snow onto an object without using simulations.
In this short video I explained how to create orient attribute from scratch, to add proper rotation to particles.
Houdini Snippet Custom Remeshing
Learn some techniques used to create a Stalactite / Ice growth effect in Sidefx Houdini. I directly manipulate the VDB volumes to create an art directable mask to drive an organic growth effect, in a custom direction needed.
In this tutorial I’m showing how you can animate the constraint network to gradually break apart an object in a rigid body sim.
In this video I’m showing how you can create an audio spectrum visualizer using Houdini with CHOP network. Facebook Page: https://www.facebook.com/ParametricProceduralHoudini/
In this tip we're using Houdini's grain solver to pack objects onto surfaces without interpenetration. A handy technique, especially if you need to create something like Ferrofluid.