This tutorial is based on some work I recently did at double negative for a film. A huge environment needed to be fenced with shots ranging from close up to wide angle. The ground would be sculpted and updated on a daily basis by the modelling department. Instances made total sense as they would provide the ability to […]
The OpenCL SOP and DOP allow you to take advantage of your GPU to do computations. This Masterclass walks through how to use the OpenCL SOP. It also addresses when you should use OpenCL, and when you should use VEX. Download scene files here: sidefx.com/tutorials/houdini-165-masterclass-opencl
Hello everyone, This is the first in a series on videos which should help absolute beginners get started with houdini. The first chapter will give you a basic overview of the User Interface, basic scene navigation, a simple explanation of the various Houdini contexts such as Geometry, Dynamics, CHOPs etc., some important keyboard shortcuts and […]
Varomix Trix -VMT 38 Modular Multiplication in a circle Welcome to Varomix Trix, in this series I’ll show you tricks that I’ve learned along the way in my career, some are really simple but I think all of them will be useful. In this lesson we’ll learn how to make awesome looking shapes using a […]
Going through hoops in Houdini to have a setup that allows any number of profiles or paths in an extrusion. Scene file at: http://bit.ly/prb_Hou_CurveExtrusionsUV Let me know how you make the caps in the forum: prb_Hou_CurveExtrusionsUV_thread Join nodeFlow discord server: https://discord.gg/qK8GeSk
In this tutorial Manuel shows you how to create a procedural terrain in Houdini 16 and how to render it directly in Redshift 3D, without the need of texture baking. 01:00 Getting Started 02:00 Investigate the Contents of the Heightfield Node 03:00 Shaping the Terrain 15:00 Importing the Volumes to a COP2 net 19:20 Building […]
Technically quite simple, yet some people seem to experience problems in setting this up – this quick tip shows the two basic mouse clicks you need in order to make cloth objects “tearable”, it also mentions that those two clicks aren’t enough to make it LOOK good.
Using normalized bone weight painting in Houdini to paint masks for multiple inputs. Scene files: http://bit.ly/prb_Hou_CaptureLayerPaint Let me know what you used it for. Join nodeFlow discord server: https://discord.gg/qK8GeSk