Modo16 Videos

Cool MODO Trick – Bevel Profiles

In this MODO tutorial, we cover how to use the bevel profiles. This is a really handy little trick which makes adding details to hard surface models really fast and fun! We hope you enjoyed this tutorial, make sure to follow the links below for even more content. Website - https://flippednormals.com/ Facebook - https://www.facebook.com/flippednormals Twitter - https://twitter.com/flippednormals Vimeo - http://vimeo.com/flippednormals Subscribe now to stay up to date with future videos! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1

5 Awesome Tips in MODO

Learn some of our top productivity tips for MODO, which can help you speed up your work a lot! We hope you enjoyed this tutorial, make sure to follow the links below for even more content. Website - https://flippednormals.com/ Facebook - https://www.facebook.com/flippednormals Twitter - https://twitter.com/flippednormals Vimeo - http://vimeo.com/flippednormals Subscribe now to stay up to date with future videos! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1

FlippedNormals Lighting Scenes 2.0 – MODO

The FlippedNormals Lighting Scenes 2.0 is out! It includes 7 new light setups, new shaders, a Macbeth chart and chrome-spheres. It's a free upgrade for all existing customers! To celebrate the release, use the promo code 'FNLS20' for a 20 % time-limited discount! https://flippednormals.com/tutorial/flippednormals-lighting-scenes/ Available for MODO and V-Ray and Arnold for Maya. We hope you enjoyed this product - make sure to follow the links below for even more content. Website - https://flippednormals.com/ Facebook - https://www.facebook.com/flippednormals Twitter - https://twitter.com/flippednormals Vimeo - http://vimeo.com/flippednormals Subscribe now to stay up to date with future videos! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1

MODO Tutorial – Editing Multiple Attributes in MODO

In this tutorial, we're going to check out how you can easily edit multiple attributes in MODO for a faster workflow. We hope you enjoyed this tutorial, make sure to follow the links below for even more content. Website - https://flippednormals.com/ Facebook - https://www.facebook.com/flippednormals Twitter - https://twitter.com/flippednormals Vimeo - http://vimeo.com/flippednormals Subscribe now to stay up to date with future videos! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1

MODO Lighting Tutorial – Lighting a Portrait in MODO

In this tutorial we're going to take a look at how to light a portrait in modo using some simple techniques, to really make your models come to life. Here are the key points in the video: - Use a three point light setup - Area lights are awesome for portrait lighting as they produce as soft and comfortable result - Make one of the lights more dominant when it comes to saturation. You want to control where your saturation is so that it doesnt go all over the place. - DOF can really add the last bit of polish to your lighting. Ctrl F to auto focus in the preview - Do color grading once the render is done. Very, very rarely is the image as good as it can be straight out of modo. - An ambient occlusion pass can really help to bring the details out. - Use a backdrop to control the background of your portrait. For more info, check this out. http://flippednormals.com/tutorial/lighting-portrait-modo/ We hope you enjoyed this tutorial, make sure to follow the links below for even more content. Website - https://flippednormals.com/ Facebook - https://www.facebook.com/flippednormals Twitter - https://twitter.com/flippednormals Vimeo - http://vimeo.com/flippednormals Subscribe now to stay up to date with future videos! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1

FlippedNormals Lighting Scenes – MODO Guide

Get it at flippednormals.com/tutorial/flippednormals-lighting-scenes/ This is a guide on how to use the FlippedNormals Lighting Scenes for MODO Our easy-to-use lighting scenes allows you to spend less time on technical hassles and more on making your work look great. The product comes packed with 12 unique lighting scenes and more than 30 different materials. All of these can be mixed and matched for even more awesome results! We provide 2 different products - a Maya lighting scene for V-Ray 3 and a MODO lighting scene for MODO 901. Everything is organised neatly which enables you to render out well presented models in no time. Simply import your model, decide which kind of light setup you like, apply a material and hit render. Instantly you will have a great-looking render of your model. We hope you will enjoy these lighting scenes for Maya and MODO! If you have any questions or just want to show us your beautiful creations, please don't hesitate to contact us; we love to hear from you and can't wait to see what you will create! We hope you enjoyed this tutorial, make sure to follow the links below for even more content. Website - https://flippednormals.com/ Facebook - https://www.facebook.com/flippednormals Twitter - https://twitter.com/flippednormals Vimeo - http://vimeo.com/flippednormals Subscribe now to stay up to date with future videos! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1

MODO Tutorial – Using the Bridge Tool in modo

In this tutorial we're going to take a look at how we can use the bridge tool in modo in an effective manner. We hope you enjoyed this tutorial, make sure to follow the links below for even more content. Website - https://flippednormals.com/ Facebook - https://www.facebook.com/flippednormals Twitter - https://twitter.com/flippednormals Vimeo - http://vimeo.com/flippednormals Subscribe now to stay up to date with future videos! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1

The Complete MODO to ZBrush Workflow

Check out the tutorial here: flippednormals.com/tutorial/complete-modo-zbrush-workflow/ MODO and ZBrush are two incredibly powerful tools which enhances any artist’s arsenal significantly. In The Complete MODO To ZBrush Workflow, we will take an in-depth look at not only how we can make the two programs play well together - we will take your through an industry proven and professional workflow for creating beautiful and memorable art. Making characters - It’s one of the hardest and most satisfying endeavors to undertake while working in 3D. Almost every 3D artist has tried it at some point, and yet there are hardly any 3D tutorials explaining how you go about doing just that. It’s high time to demystify this subject. Simply put, this is the most elaborate 3D tutorial out on the subject of character creation - using MODO and ZBrush. We cover everything from optimizing modo for modeling, to concept sculpting, efficient retopology, production ready UV mapping, UDIM workflow, doing fine details in ZBrush, setting up a displacement map in MODO, and much, much more. The entire series is packing a whopping 11.5 hours of quality training. This gives you a solid understanding of how go from MODO to ZBrush. Character creation can be incredibly frustrating - both from an artistic point of view and most definitely from a technical point of view. Throughout this 3D tutorial, we cover the entire production - explaining WHY the specific steps are taken. By the time you finish, you will have a solid understanding of how to work reliably with characters - time and time again. Not only is the information useful, but it’s also based around a professional character workflow, used by us daily as professionals the VFX industry. Make sure to follow the links below for even more content. Website - https://flippednormals.com/ Facebook - https://www.facebook.com/flippednormals Twitter - https://twitter.com/flippednormals Vimeo - http://vimeo.com/flippednormals Subscribe now to stay up to date with future videos! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1

MODO Tutorial – MODO Preview Tips & Tricks

In this tutorial, we’re going to show you how to use the Preview effectively by giving a couple of useful tips and tricks. Key Points - Changing the quality of the preview - Using the Extended Refinement Pass mode - Rendering only selected objects - Previewing render outputs - Seeing only a certain channel, like the specular amount, SSS color, etc. - Disabling rendering features to speed up the process, such as GI, displacements, fur, etc. We hope you enjoyed this tutorial, make sure to follow the links below for even more content. Website - https://flippednormals.com/ Facebook - https://www.facebook.com/flippednormals Twitter - https://twitter.com/flippednormals Vimeo - http://vimeo.com/flippednormals Subscribe now to stay up to date with future videos! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1

MODO Modeling Tutorial – Modeling a Telescope in MODO

In this video we're going to be modelling a old-style telescope using simple techniques in modo. The methods used could easily be translated into other 3D applications though, such as 3ds Max, Maya, and so on. Resources Faster Modeling in modo flippednormals.com/tutorial/faster-modeling-in-modo/ Swiss Knife tool community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=81124 We hope you enjoyed this tutorial, make sure to follow the links below for even more content. Website - https://flippednormals.com/ Facebook - https://www.facebook.com/flippednormals Twitter - https://twitter.com/flippednormals Vimeo - http://vimeo.com/flippednormals Subscribe now to stay up to date with future videos! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1

Introduction – The Complete MODO to ZBrush Workflow

Get the tutorial here: flippednormals.com/tutorial/complete-modo-zbrush-workflow/ This is the first chapter of our MODO to ZBrush Workflow tutorial. This will give you a thorough idea of all the subjects covered in the tutorial and what you can expect to learn. In The Complete MODO To ZBrush Workflow, we will take an in-depth look at not only how we can make the two programs play well together - we will take your through an industry proven and professional workflow for creating beautiful and memorable art. Making characters - It’s one of the hardest and most satisfying endeavors to undertake while working in 3D. Almost every 3D artist has tried it at some point, and yet there are hardly any 3D tutorials explaining how you go about doing just that. It’s high time to demystify this subject. Simply put, this is the most elaborate 3D tutorial out on the subject of character creation - using MODO and ZBrush. We cover everything from optimizing modo for modeling, to concept sculpting, efficient retopology, production ready UV mapping, UDIM workflow, doing fine details in ZBrush, setting up a displacement map in MODO, and much, much more. The entire series is packing a whopping 11.5 hours of quality training. This gives you a solid understanding of how go from MODO to ZBrush. Character creation can be incredibly frustrating - both from an artistic point of view and most definitely from a technical point of view. Throughout this 3D tutorial, we cover the entire production - explaining WHY the specific steps are taken. By the time you finish, you will have a solid understanding of how to work reliably with characters - time and time again. Not only is the information useful, but it’s also based around a professional character workflow, used by us daily as professionals the VFX industry. We hope you enjoyed this tutorial, make sure to follow the links below for even more content. Website - https://flippednormals.com/ Facebook - https://www.facebook.com/flippednormals Twitter - https://twitter.com/flippednormals Vimeo - http://vimeo.com/flippednormals Subscribe now to stay up to date with future videos! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1

Basics – Introduction to modeling (1/4) – Getting started in MODO

The first in a four part tutorial series, Martin Mayer introduces the basics in MODO’s modeling tools.

Create Dew and Drops With the Free Houdini Droplet Solver

Houdini Droplet Solver. Download link: http://vfxhomeland.com/Assets/VFXHOMELAND_droplet.zip vfxhomeland.com

CG Artist Creates Non-Destructive Procedural Modeling Toolkit for Everyone

Product page: http://www.timvanhelsdingen.com/#!vdbfusion/yj8w8 Get it here: https://gum.co/vdbfusion or here: https://www.orbolt.com/asset/TimVanHelsdingen::VDBFusion VDBfusion is a procedural modeling toolkit, kinda like Meshfusion for Modo. I always thought Meshfusion was a great concept, but it’s only available for Modo. That is why I decided to try to make my own version using a VDB workflow for Houdini Engine, and […]

Import RealFlow Particles & Meshes in MODO With emReader

This tutorial shows you step by step how to import RealFlow liquid particles & meshes into MODO without importing the actual geometry data. Software Used: -Realflow -MODO -emReader

A Master Class in Rock Sculpting, 3D Modeling in 3DCoat, ZBrush and Modo

hi everyone, this is Aaron from IndieDungeon.com and I’m happy to show our first tutorial video. In the video we go over the full details of sculpting and texturing a rock formation. our workflow starts out sculpting in voxels using 3DCoat, then we move on to use Zbrush to complete the modeling and surfacing process […]