Substance Designer7 Videos

Introduction to the 3ds Max Substance Plugin

Introduction to the 3ds Max Substance Plugin

The Boxer – Zbrush / Marvelous / Substance / Octane

Anatomy study based on concept by the great Kris Costa

The Ultimate Brick Material in Substance Designer | Beginner Tutorial

In this tutorial, we create our own brick material from scratch! We cover using the brick generator node to make the base pattern for our material, and then proceed to destroy them for another hour. Just like any other Get Learnt video, really. https://www.patreon.com/GetLearnt BY : Get Learnt

MtoA 506 | Substance Designer Part 1 Creating Alloy [2/4]

Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya. Here is the result of Part 1: https://www.dropbox.com/s/f0fscr50vd5qacp/mtoa_506_part1_result.PNG?dl=0 ACCESS to resources like the model and reference image become a Patron here: https://www.patreon.com/bePatron?c=755335&rid=1791624 https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/ursproductions http://instagram.com/arvidschneider

MtoA 506 | Substance Designer Part 1 Creating Brass [3/4]

Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya. Here is the result of Part 1: https://www.dropbox.com/s/f0fscr50vd5qacp/mtoa_506_part1_result.PNG?dl=0 ACCESS to resources like the model and reference image become a Patron here: https://www.patreon.com/bePatron?c=755335&rid=1791624 https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/ursproductions http://instagram.com/arvidschneider

MtoA 506 | Substance Designer with aiStandard Part 2

Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to use the exported texture maps from Substance Designer and connect them with the aiStandardSurface shader right inside of Maya. ACCESS to resources like the model and reference image become a Patron here: https://www.patreon.com/bePatron?c=755335&rid=1791624 https://www.patreon.com/arvidschneider Modeller: Alec Drake https://www.artstation.com/artist/arcdrake If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/ursproductions http://instagram.com/arvidschneider

Substance Designer Getting Started: 01 – Creating a base material

In this series you will learn Substance Designer by creating your first base material. Source files can be downloaded here: