Zbrush206 Videos

Tutorial Zbrush – Sculpting A Head

This is a tutorial looking at how to sculpt a male bust in z-brush.

Using Sculptris Pro in ZBrush 2018

Learn how to get started with Sculptris Pro in ZBrush 2018 in this video tutorial. Learn how to use to make your ZBrush life a lot easier and better as a sculptor!

Zbrush Project Primitive Test

A quick test made for fun during the beta testing stage of ZBrush 2018. the design is bad but was more focused on exploring features

ZBrush Tip – Smart Symmetry in ZBrush

We hope you enjoyed this tutorial, make sure to follow the links below for even more content.

ZBrush Tip – Customize Your ZBrush Startup Document

In this quick tutorial we’ll take a look at how to customize your startup document inside ZBrush. This can be useful for a number of things i.e. defining a custom resolution or removing the standard gradient. You can even set a custom color.

ZBrush Tutorial – Decimating Your Mesh in ZBrush

This time we're taking a look at how to get a lower the polycount of your mesh substantially while still preserving the details. Decimation Master is an amazing plugin that reduces the polycount of your mesh by triangulating it and providing more resolution in complex areas and less detail in simpler ones.

ZBrush Tip – Clipping Brushes in ZBrush

In this video, we're looking at how we can use the Ctrl Space menu in ZBrush to bring out additional and handy features when using clipping brushes.

ZBrush Tutorial – Using Image Planes in ZBrush for Characters

In this tutorial, we're taking a look at how to set up image planes in ZBrush.

ZBrush Sculpting Tutorial – Sculpting a Dishonored Character in ZBrush

In this video, we are going through how to sculpt a bust of a character which could fit into the Dishonored universe. We start off using Dynamesh which we use to play around with the design.

ZBrush Tip – Alternate Smooth Brush

In this tutorial, we'll explore the hidden alternate smooth within ZBrush. This is useful for a number of things where standard smoothing is either too aggressive or produces unwanted results.

ZBrush Tutorial – Customizing Your ZBrush UI

In this tutorial, we're taking a look at how you can customize your UI in ZBrush.

ZBrush Tip – Disable The Right Click Menu

The right click menu in ZBrush is both a blessing and a curse. In this quick tip we'll show you have to disable it.

ZBrush Tip – Shrink and grow a selection

In this tutorial, we'll take a look at how you can quickly shrink and grow your selection in ZBrush.

Zbrush Tip – Backface & Polygroup Masking

In this tutorial we are going to take a look at backface and polygroup masking. This allows you to sculpt on thin meshes without affecting the mesh behind, as well as restricting the affected area to just one polygroup.

ZBrush Sculpting Tutorial – Sculpting Hair in ZBrush

Sculpting hair has been a highly requested video, so finally, we got around to it! This tutorial serves as an introduction to sculpting hair in ZBrush.

ZBrush – Using the Curve Bridge Brush

Learn how to master the Curve Bridge brush in ZBrush and how to use it to make your life a lot easier.

ZBrush Tutorial – Sculpting a Game of Thrones White Walker in ZBrush

In this tutorial, we're discussing the process involved with sculpting a white walker from Game of Thrones in ZBrush.

Posing Characters in ZBrush

In this ZBrush tutorial, we go through how you can easily pose your characters using Zspheres and Transpose Master. This is one of the most efficient ways of posing characters in any 3D software and it's simple to set up, compared to traditional rigging.

Erasing from Layers in ZBrush

Learn how to erase from layers in ZBrush using morph targets. This is a trick we use in high-end VFX production all the time, and it can really save your skin.

Enhancing your Sculpts in ZBrush – Top Tip

In this ZBrush tutorial, how to enhance your sculpt. This is incredibly handy when you need certain features - or the entire sculpt - to pop. We use this a lot when sculpting in ZBrush and when you have to bring it to Maya or other render engines for final rendering.