A brief look at process and workflow of using Houdini for procedural assets. This video specifically focuses on Boolean Tools usage to draft and concepting Hard Surface Assets.
This is how I create 3D wrinkle maps using multiple displacement maps.
3Ds max tutorial, Coca-cola botle with loft modifier.
I show a quick way to add a layer of snow onto an object without using simulations.
A great tutorial for someone who has never used any 3d software before. Nice, simple, fun dynamics in 90 seconds.
This is a time-lapse of a Tutorial which will be released soon. Patrons will enjoy a pre-release.
Tutorial on doing beauty fixes using NukeX and a little bit of Mocha
An advanced tutorial on how to make a stunning design using custom photo-shop brushes.
A quick overview how I texture some cockpit parts in Mari.
Learn all about the Quixel SUITE 2.0 in this extensive tutorial for NDO-Painter, DDO-Painter, and the 3DO GPU baker.
Box Wood for Games in 3ds Max And Quixel
In this tutorial I will give you a quick introduction to Substance Painter.
This is a tutorial looking at how to sculpt a male bust in z-brush.
Bonnie 2 Rig Walkthrough
Aton is Arnold Interface-compatible display driver and Nuke plug-in for direct rendering into the Nuke interface.
In this short video I explained how to create orient attribute from scratch, to add proper rotation to particles.
In this tutorial, you will learn how to create an exterior night scene using HDRI Lighting in 3ds max. I used my previous villa model for this night scene.
In this tutorial I show you how to model, texture, and render a pickle in C4D r14 using parametric objects, procedural textures, subsurface scattering, HDRI lighting, and global illumination.
Matt Leonard from Sphere VFX demonstrates NUKEX’s CameraTracker has been completely remodeled to include the projection solver and a new camera calibrator.
In this tutorial, Alan Fire shows us how to layer several of our Explosions Vol. 2 elements in a scene and blending them against a bright, sunny background.