Nuke Beauty Tutorial

Tutorial on doing beauty fixes using NukeX and a little bit of Mocha

ATON 1.1 – New Features

Aton is Arnold Interface-compatible display driver and Nuke plug-in for direct rendering into the Nuke interface.

CameraTracker – NUKE 8 Tutorial

Matt Leonard from Sphere VFX demonstrates NUKEX’s CameraTracker has been completely remodeled to include the projection solver and a new camera calibrator.

Nuke Using geometry to mask elements and particles

Please support my channel at Patreon: https://www.patreon.com/hugosdesk In this episode 9, we cover how to use the FillMat material in Nuke’s 3D system to create 3D based mattes to occlude 3D particles and 2D elements. Hope you enjoy this video and please leave some comments in this Post or in the YouTube post.

Nuke Workshop – 2.5D rain drops using UVs

This Tutorial was brought to you by Photogenic by BenQ. This is the first video from a Nuke workshop filmed at Splash 2017 – In this short video, we will go over a quick trick to make realistic rain using 2.5D techniques in Nuke. Using the UVs and geometry cache of a CG character it […]

Simulating Physically Accurate Depth of Field in Nuke

Simulating Physically Accurate Depth of Field in Nuke

Eddy for Nuke – Quick Start Smoke Tutorial

BY: Intraware Australia Matt Barker from Intraware and VortechsFX takes you through your first look at Eddt with a quick start smoke tutorial.

V-Ray for Maya Cryptomatte

In this video, we take a look at how to set up the cryptomatte render element for automatic ID matte masks.

Nuke Workshop – 2.5D rain Drops Using UVs

In this short video, we will go over a quick trick to make realistic rain using 2.5D techniques in Nuke. Using the UVs and geometry cache of a CG character it is possible to "project" rain 2D element on the surface of the characters.

Better Using Geometry To Mask Elements & Particles

we cover how to use the FillMat material in Nuke's 3D system to create 3D based mattes to occlude 3D particles and 2D elements. 

Making of Ring Fire in 3Dsmax with FumeFx & Nuke

In This video Ring of Fire with some tips & Tricks in 3Dsmax

FurnaceCore For Nuke – F_ReGrain

If you are not comfortable with adding / matching grains manually using r,g,b channels in nuke or tired of doing it manuuly. this tutorial is going to solve your problem. thanks for Naz Parker.

V-Ray for Maya – Cryptomatte

In this video, we take a look at how to set up the cryptomatte render element for automatic ID matte masks. This allows for faster workflows in Nuke and Fusion.

How to track shaky footage and speed up rotoscoping using Planar Tracking

Twitter   –   Facebook Learn how to use Nuke’s Powerful Planar Tracker to simplify many common tracking tasks such as screen replacements and simplifying clean plate and rotoscoping tasks. In this tutorial you will learn how to insert your own text or graphic element onto the onto the side of a building using very shaky hand […]

Nuke Expressions pt3 Quick Tips HD

Creating frame hold for animated camera,disabling nodes using frame range,generating random values.

VFXI Quick Tip – Nuke – Print Value

Show any attribute/knob’s value on the node itself in the node view with this very simple bit of code

Nuke Quick Tip Rendering Nuke Roto Outlines

In this Nuke quick tip we will show how to create a simple setup to extract your roto outlines for the purpose of displaying your shapes over your original plate . A quick VFXLunch brought to you by: Pedro Flores

Compositing tips & tricks by Hugo Guerra

Recorded at FMX 2017, this is the Foundry workshop about Nuke Compositing. Enjoy and thanks so much for watching.

GeoTracker Beta. Demo

GeoTracker is a lightweight Nuke plugin for the model-based single view object tracking. Download here : Demo materials:

GeoTracker 1.0 Showreel

GeoTracker is the first model-based object and camera tracker for Foundry Nuke. Learn more and download