Controlling Dynamics Easily With the Mograph Selection Tag

This is a quick tutorial about how to control exactly which of your clones behave dynamically, which of them act as collider bodies, and which of them to completely ignore. Sometimes when creating a scene that involves the dynamic destruction of walls, buildings, etc, the simulation can be hard to control in terms of what comes apart and when. Using Mograph selections can give you an added layer control over exactly how your dynamics simulations come apart.