Create Your Own Custom Particle System With VEX


00:29 – The Physics Behind It
01:59 – Particle System Workings
02:59 – Implementation
19:58 – Setting Up Rendering

EDIT: As pointed out in the comments on I made quite a severe coding mistake when iterating over all points for doing the physics sim.

This line in Pointwrangle2 in the solver:
for(int i = 0; i < @ptnum; i++){ should read like this:
for(int i = 0; i < @numpt; i++){ I fixed that error in this file: Download Project File (.hipnc):

Download Project File – Physically implausible setup but funny results (.hipnc):

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