Create Your Own Custom Particle System With VEX

Inspiration: http://bigblueboo.tumblr.com/post/152120951970/bigblueboo-big-bang-big-crunch-b-side-in

00:29 – The Physics Behind It
01:59 – Particle System Workings
02:59 – Implementation
19:58 – Setting Up Rendering

EDIT: As pointed out in the comments on entagma.com I made quite a severe coding mistake when iterating over all points for doing the physics sim.

This line in Pointwrangle2 in the solver:
for(int i = 0; i < @ptnum; i++){ should read like this:
for(int i = 0; i < @numpt; i++){ I fixed that error in this file: https://www.dropbox.com/s/lkmeq8nh0cykh0l/newtonian_nightmare_003.hipnc?dl=0 Download Project File (.hipnc):
https://www.dropbox.com/s/u8xupmz8qs9i75o/newtonian_nightmare_00.hipnc?dl=0

Download Project File – Physically implausible setup but funny results (.hipnc): https://www.dropbox.com/s/u983np7hw29qbrh/newtonian_nightmare_02.hipnc?dl=0

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