Creature Shading: Sub Surface Materials in Vray for Maya

By: MAXDEPTH

In this tutorial we will learn how to set up a sub surface shading network in Vray for Maya using the Fast SSS material and a system of blends and coats.

The texture maps we will be using in this tutorial were created in our training series “Advanced Texturing: Creature Painting in Mari and Zbrush”, and if you’re interested in following along from the very beginning please head over to our website maxdepth.tv/shops and pick up your copy today.

(Visited 807 times, 1 visits today)

You might be interested in

LEAVE YOUR COMMENT

Your email address will not be published. Required fields are marked *