Creature Shading: Sub Surface Materials in Vray for Maya


In this tutorial we will learn how to set up a sub surface shading network in Vray for Maya using the Fast SSS material and a system of blends and coats.

The texture maps we will be using in this tutorial were created in our training series “Advanced Texturing: Creature Painting in Mari and Zbrush”, and if you’re interested in following along from the very beginning please head over to our website and pick up your copy today.

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