Houdini Tutorial | Rolling Debris with VEX part 1

This is first tutorial from collection of tips and tricks on destruction simulations that I am planning to record.

In this short video I explained how to create orient attribute from scratch, to add proper rotation to particles.
Illustrated method is my adaptation of technique that I found on the internet, and converted it from VOP’s to use in VEX.

Part2: https://vimeo.com/277643490

(Visited 397 times, 1 visits today)

You might be interested in


Your email address will not be published. Required fields are marked *