Houdini Tutorial | Rolling Debris with VEX part 1
This is first tutorial from collection of tips and tricks on destruction simulations that I am planning to record.
In this short video I explained how to create orient attribute from scratch, to add proper rotation to particles.
Illustrated method is my adaptation of technique that I found on the internet, and converted it from VOP’s to use in VEX.
Part2: https://vimeo.com/277643490
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