How To Shape Smoke in Houdini With a Geometry Based Vector Field
So here is my first tutorial. Hope it’s understandable!
About the the rendering: I used Redshift for this, an AMAZING Gpu renderer that rendered this scene with GI in less than on hour on my GTX 980.
Also I just put some motion trails in there to make it more interesting (not shown in the video).
here is the scene + the model, might be a bit different than in the video because I left some things out there: https://www.dropbox.com/s/s46u8drq2tjdyds/smoke%20bull.zip?dl=0