Journey to VR: How to create a low-poly model

In this episode of Journey to VR, Daryl shows how to create a low-poly model with clean topology from high-poly scanned data. It’s easy when using Multicut and Quadraw from Maya 2018’s Modeling Toolkit. He finishes the demo off by showing how to quickly layout UVs and bake textures to capture all the detail in the original data.

Follow Daryl’s journey on AREA and subscribe to keep notified at every stop along the way.
http://autode.sk/J2VR

(Visited 3681 times, 1 visits today)

You might be interested in

LEAVE YOUR COMMENT

Your email address will not be published. Required fields are marked *