Just the Facts: Working With DUIK’s AutoRigger

Welcome to Just The Facts. Below you’ll see all the steps laid out in bullet points, with timecode links to skip through to the important bits. Enjoy!

Rigging a puppet in After Effects using the DuIK Auto-Rigger

1) Import 0:45
– Import your character
– Retain layer sizes
2) Rename your joints 0:56
– Select joints bones, change their color (this is just so they are
easier to find)
– Naming convention
+ Prefix: L_, R_
+ Layer names: Leg: femur, thigh, tibia, fibula, calf, knee, foot,
tarsus, toes, claws, hoof. Arm: shoulder blade, clavicle, arm,
humerous, shoulder, forearm, elbow, ulna, radius, palm,
hand, carpus, fingers, claws, hoof. Body: head, neck, spine,
torso, chest, thorax, hips, pelvis, abdomen
+ Suffix: _1, _2, etc.
– You can name them whatever you want, but it works faster if you
name them correctly
3) Adjust anchor points 2:14
– Adjust the anchor points where the joints bones will bend
– Pan behind tool is useful for this (hotkey: Y)
4) Parent extra layers 2:41
5) Create the rig 2:55
– Select joint bone layers
– Rig! Auto-rigger… Plantigrade
6) Test your rig 3:57
– Fix backwards IK in the effects pane

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