Maya Tutorial – How to create a realistic Eyeball with Arnold
In this tutorial, we are going to take a quick overview of how to use Solidangle’s Arnold renderer in maya.
As an example we’ll be modelling, shading and rendering a realistic human eye. We’ll start things of with modelling a correct anatomy of an eye, with sclera and iris as separate objects then we’ll cover how we can unwrap such objects for projection texturing.
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