MtoA 508 | Procedural Shading PBR

In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result.

SLACK:
http://bit.ly/lgtslack

ACCESS to resources like the model and reference image become a Patron here:
https://www.patreon.com/bePatron?c=755335&rid=1791624
https://www.patreon.com/arvidschneider

If you like this video please leave a comment below and give this video a thumbs up.

Home



https://www.udemy.com/u/arvidschneider/
https://www.facebook.com/schneiar
http://instagram.com/arvidschneider

(Visited 19870 times, 1 visits today)

You might be interested in

LEAVE YOUR COMMENT

Your email address will not be published. Required fields are marked *