Recreating C4D’s Plain and Falloff Effectors in Houdini

In this video we’ll take a look at how attributes can be used to affect the clones and then use that knowledge to create Effectors and Falloffs.

regards
Rohan Dalvi
http://www.rohandalvi.net/

On a completely different note, I’ve been writing an original Urban Fantasy story. I’m uploading it on a per chapter basic. I’ve written two chapters so far. I’m putting the link below. You can let me know what you think about it, if you read it. 🙂
archiveofourown.org/works/5697886/chapters/13125151

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