Long time no sculpt, getting back to Zbrush fun!
Practicing some crystal and organic stuff.
how to achieve this liquid effect that I shared some months ago so I decided to make a tutorial.
First, try at HDA and some modeling, lots to tweak, will upload the asset when is finished.
Practicing some octane lighting. - Model by the awesome Raoul Marks
learning stuff, thanks to everyone making awesome tutorials!
Some further practice at modeling inside houdini. Hip file: https://drive.google.com/open?id=0B0ZEnOQAJQzvR2NJT0dwazlKNmc Song: Shpongle – Tickling The Amygdala
Quick timelapse showing the workflow between Zbrush / Mixamo / Houdini / C4D / Marvelous / Octane.
Timelapse of some stuff I did to practice some workflow.
Hey guys, here's a quick walkthrough of an RD I did some months ago. Hope you like it.
Learning some UI stuff at LearnSquared.com
Watched Taboo yesterday, awesome serie, wanted to do a frame in 2 hours this is what I came up with, not a proper workflow at all, should have used octane scatter or displacement/normal for the feathers/hair, but it was fun anyways!
Timelapse of some hard surface modeling practice.
Some procedural characters done with Houdini, you put a shape, press play and you get different results.
Hey guys, here's another quick tutorial to create a pile of worms inside Houdini, rendered with Octane, hope you like it.
Part 1 of the making of the membrane image poster
Game of Thrones VFX (Making Of Reel)
Mackevision presents some of the Visual Effects work for Game of Thrones Season 6.
A breakdown of some of our team’s visual effects work on “Ghost in the Shell”. Special thanks to Rupert Sanders, Guillaume Rocheron, and our friends at Paramount and DreamWorks for the opportunity to contribute to these sequences.© 2017 Paramount Pictures / DreamWorks. All rights reserved.