learning stuff, thanks to everyone making awesome tutorials!
how to achieve this liquid effect that I shared some months ago so I decided to make a tutorial.
Practicing some crystal and organic stuff.
Hey guys, here's a quick walkthrough of an RD I did some months ago. Hope you like it.
Some procedural characters done with Houdini, you put a shape, press play and you get different results.
Learning some UI stuff at LearnSquared.com
Hey guys, here's another quick tutorial to create a pile of worms inside Houdini, rendered with Octane, hope you like it.
Quick timelapse showing the workflow between Zbrush / Mixamo / Houdini / C4D / Marvelous / Octane.
Practicing some octane lighting. - Model by the awesome Raoul Marks
Some further practice at modeling inside houdini. Hip file: https://drive.google.com/open?id=0B0ZEnOQAJQzvR2NJT0dwazlKNmc Song: Shpongle – Tickling The Amygdala
Timelapse of some stuff I did to practice some workflow.
Timelapse of some hard surface modeling practice.
Watched Taboo yesterday, awesome serie, wanted to do a frame in 2 hours this is what I came up with, not a proper workflow at all, should have used octane scatter or displacement/normal for the feathers/hair, but it was fun anyways!
First, try at HDA and some modeling, lots to tweak, will upload the asset when is finished.
Long time no sculpt, getting back to Zbrush fun!
Have a sneak peek behind the scenes on how I have created the torn paper effect for the GenArts Reel Intro. The great combination of Cinema 4D and After Effects was used to achieve this effect. By popular demand and many people constantly asking how this was done, I have decided to record this short […]
An inspiring look *now with commentary* at how the story-driven visual effects for The Walk were brought to life by artists at Atomic Fiction, Rodeo FX, and UPP.Nominated for three Visual Effects Society Awards, winner of the San Diego Film Critics Award for best VFX, and short-listed for the Academy’s VFX Oscar Bake-Offs!
Hello guys, I’ve been asked about how to achieve this liquid effect that I shared some months ago so I decided to make a tutorial, sorry for the breath noise on the mic. Scene file: https://drive.google.com/open?id=0B0ZEnOQAJQzvbnQ2RkpiN3ZnZGc Songs: Ours Samplus – Over / Sixfingerz – The Devil man For future tutorials you can check www.caskaldesign.com Cheers!
A breakdown of some of our team’s visual effects work on “Ghost in the Shell”. Special thanks to Rupert Sanders, Guillaume Rocheron, and our friends at Paramount and DreamWorks for the opportunity to contribute to these sequences.© 2017 Paramount Pictures / DreamWorks. All rights reserved.