Houdini Mushroom – R&D

Some further practice at modeling inside houdini. Hip file: https://drive.google.com/open?id=0B0ZEnOQAJQzvR2NJT0dwazlKNmc Song: Shpongle – Tickling The Amygdala

Workflow Timelapse Zbrush/ Mixamo / Houdini / C4D / Marvelous / Octane.

Quick timelapse showing the workflow between Zbrush / Mixamo / Houdini / C4D / Marvelous / Octane.

Making Of – Maskman Zbrush

Timelapse of some stuff I did to practice some workflow.

SciFi – Making of

Timelapse of some hard surface modeling practice.

Resolution Independent Cloth Sewing With Houdini

In this video I explore how to set up a cloth system where the pieces of cloth are stitched together using group names instead of hard coded picked points from the shelf tools. This allows the user to change the resolution of the cloth after the garment has been stitched together. This is a first […]

Marvelous Designer 5 Showreel

CGI Marvelous Designer 5 Showreel. Featured on CGMeetUp Showing the best Computer Graphics work done by using Realtime Cloth Simulation Software – Marvelous Designer www.marvelousdesigner.com

Get Amazing Looking Fabrics With the New Instant Fabrics Textures

https://flippednormals.com/tutorial/flippednormals-fabrics/ FlippedNormals Fabrics contains all the maps you’ll need to make stunning fabrics, from raw maps which contain all the information you’d ever need – to ready made height, normal, ambient occlusion and alpha maps. TILEABLE All the maps found in Fabrics are 100% tileable – making them ready to be used for all purposes […]

Retopologize Geometry for Animation, Based on Uv’s

Quick technical modeling tutorial on my favourite way to create usable topology for animation from marvelous garments. We do this by transferring the UV coordinates into world space and then perform retopology on the flat 2D plane, wrap it up and blendshape it back into it’s original position. Downloads: SOuP for Maya: http://www.soup-dev.com/tools.htm PickWalker for […]