Some further practice at modeling inside houdini. Hip file: https://drive.google.com/open?id=0B0ZEnOQAJQzvR2NJT0dwazlKNmc Song: Shpongle – Tickling The Amygdala
Quick timelapse showing the workflow between Zbrush / Mixamo / Houdini / C4D / Marvelous / Octane.
Timelapse of some stuff I did to practice some workflow.
Timelapse of some hard surface modeling practice.
In this video I explore how to set up a cloth system where the pieces of cloth are stitched together using group names instead of hard coded picked points from the shelf tools. This allows the user to change the resolution of the cloth after the garment has been stitched together. This is a first […]
CGI Marvelous Designer 5 Showreel. Featured on CGMeetUp Showing the best Computer Graphics work done by using Realtime Cloth Simulation Software – Marvelous Designer www.marvelousdesigner.com
https://flippednormals.com/tutorial/flippednormals-fabrics/ FlippedNormals Fabrics contains all the maps you’ll need to make stunning fabrics, from raw maps which contain all the information you’d ever need – to ready made height, normal, ambient occlusion and alpha maps. TILEABLE All the maps found in Fabrics are 100% tileable – making them ready to be used for all purposes […]
Quick technical modeling tutorial on my favourite way to create usable topology for animation from marvelous garments. We do this by transferring the UV coordinates into world space and then perform retopology on the flat 2D plane, wrap it up and blendshape it back into it’s original position. Downloads: SOuP for Maya: http://www.soup-dev.com/tools.htm PickWalker for […]