Annihilation | VFX Breakdown Reel

Union had to imagine how flowers might have mutated in the shimmer. The team created concept ideas using Photoshop to paint wide and close up stills from the shoot to determine the creative direction then, once approved, created a matte painting for the wide shots.

Suraj Nayak – 3D Artist – Lighting Showreel 2018

3D Artist | Lighting Showreel 2018 | BY-Suraj Nayak

Nuke Beauty Tutorial

Tutorial on doing beauty fixes using NukeX and a little bit of Mocha

Kong: Skull Island | VFX Breakdown by Rodeo FX

The Rodeo FX team delivered 80 shots for this film. Much of our work can be seen in the film’s opening sequence during a fight between two World War II pilots.

ATON 1.1 – New Features

Aton is Arnold Interface-compatible display driver and Nuke plug-in for direct rendering into the Nuke interface.

3D Artist Reel : Rich Pritch

BY : Rich Pritch A small collection of VFX work on feature films

CameraTracker – NUKE 8 Tutorial

Matt Leonard from Sphere VFX demonstrates NUKEX’s CameraTracker has been completely remodeled to include the projection solver and a new camera calibrator.

Simulating Physically Accurate Depth of Field in Nuke

Simulating Physically Accurate Depth of Field in Nuke

Nuke Workshop – 2.5D rain Drops Using UVs

In this short video, we will go over a quick trick to make realistic rain using 2.5D techniques in Nuke. Using the UVs and geometry cache of a CG character it is possible to "project" rain 2D element on the surface of the characters.

Better Using Geometry To Mask Elements & Particles

we cover how to use the FillMat material in Nuke's 3D system to create 3D based mattes to occlude 3D particles and 2D elements. 

Making of Ring Fire in 3Dsmax with FumeFx & Nuke

In This video Ring of Fire with some tips & Tricks in 3Dsmax

FurnaceCore For Nuke – F_ReGrain

If you are not comfortable with adding / matching grains manually using r,g,b channels in nuke or tired of doing it manuuly. this tutorial is going to solve your problem. thanks for Naz Parker.

V-Ray for Maya – Cryptomatte

In this video, we take a look at how to set up the cryptomatte render element for automatic ID matte masks. This allows for faster workflows in Nuke and Fusion.

An Introduction to Scripting in Nuke

An introduction to the scripting basics in Nuke with TCL and Python. Using node expressions, the script editor, and external python files. Nuke02: https://vimeo.com/234491455 ——– Intro: vimeo.com/231391546 Maya: vimeo.com/232158565 Max: https://vimeo.com/235214687 Code (Nuke): http://richteralexander.com/src/sfa/scripting_for_artists_nuke.zip Title Image: Animan https://www.youtube.com/watch?v=CxxzeZg05mE ——– Alexander Richter – Technical Director http://www.richteralexander.com https://twitter.com/forknpipe

Retouching tutorial with mocha Pro remove module & clean plates

Adding digital makeup and improving skin wrinkes & blemishes can be a timely process. In this video tutorial, Imagineer Systems Product Manager, Martin Brennand shows how mocha Pro’s planar tracking and remove module can be used to clean unwanted details for beauty shots. mocha Pro is available as an upgrade for owners of mocha AE […]

GeoTracker Beta. Demo

GeoTracker is a lightweight Nuke plugin for the model-based single view object tracking. Download here : Demo materials:

GeoTracker 1.0 Showreel

GeoTracker is the first model-based object and camera tracker for Foundry Nuke. Learn more and download

An In-Depth Look Into Nuke Templating for Complete CG Productions

00:00 Intro 00:55 Comp Philosophy 01:36 Templates in general 03:00 Open Template Theory 03:57 Closed Template Theory 04:27 Closed Template practical example 08:00 Open Template minimalistic practical example 12:28 Open Template full reconstruct practical example 16:35 Channel Cleanup 18:30 Naming Conventions / AOV Planning 22:53 Pipelinesteps simplified 25:07 Project Types 28:10 Render Engine Differences 29:53 […]

Use Video to Drive Fluid Simulations in Houdini

Here we learn how to drive Flip fluid simulations with video data in Houdini by utilizing motion vector passes (optical flow) generated from Nuke. This is more or less a description of the technique I explored here: https://vimeo.com/229933717 Here is a link to Part 2 of this tutorial, that covers how to accomplish this with […]

How to Simulate Physically Accurate Depth of Field in Nuke

A discussion of lenses and optics, and how they affect depth of field behavior in an image. We talk about depth channels, what they are and how they work. How depth of field can be simulated in Nuke with the ZDefocus tool. We also demonstrate the OpticalZDefocus gizmo, which is a tool for generating physically […]