Hip file for cache presets: https://drive.google.com/file/d/0B8bT5KFJbL_iNFBIemsyS25NaWc/view?usp=sharing Hey guys, So no fancy effects this time around, but 7 tips to help speed up your Houdini workflow. Hope you enjoy, and let me know if you have any questions. 00:00:36:00 – Tip 1: splitting & linking views 00:02:41:00 – Tip 2: Custom environment variables 00:05:25:00 – Tip […]
This video is the third introduction to Houdini. Here I show the basics of using variables and expressions. You can find the previous tutorial in the series at https://vimeo.com/117178387 Because I want to implement a Nuke and Houdini pipeline tutorials for the Indie artists among you. This video is part of a series of videos […]
In this tip we’re using Houdini’s grain solver to pack objects onto surfaces without interpenetration. A handy technique, especially if you need to create something like Ferrofluid. The FREE project file is available here: http://benwattsdesign.com
eosacro has been doing introductions not he key components of SideFX Houdini, covering a range of beginner and starter topics. With a new post, he looks specifically at offering an introduction into Houdini’s procedural workflow.If you are not used to a node based system, Houdini’s procedural workflow may seem a little daunting to you. I remember the first time i […]
Here’s a collection of archived test renders & process shots I’ve created over the last 18 months or so. Enjoy! Music: Disclosure – You & Me (Flume Remix)
I created a Houdini setup which creates bubbles on the surface of objects. I decided to give the Houdini Engine in Cinema 4D R17 a shot and show you how to prepare a digital asset in Houdini, use it in Cinema 4D and finally render it with Octane.
This is a quick tutorial to create a Lego Brick effects inside Houdini using VDB. Here is the Project File https://www.dropbox.com/s/tx18dwm22av9pbj/LEGO_BRICK_TUTORIAL.hip?dl=0
A free, two parts, 90 minutes tutorial about how to build a realistic Sun in Houdini software. It covers topics like : vex coding, vector calculus, VDB volumes, particle simulation , magnetic fields and much more. I hope you’ll enjoy watching this as much as i enjoyed doing it. Thank You Bogdan Lazar VFX Artist
In this first houdini pill we are going to create a very simple solver that will make spheres grow until they hit each other. It’s an easy tutorial but some vex and basic houdini knowledge is required. I hope you like it, more coming soon!
In this beginner tutorial series, we will look how how to do a basic destruction simulation in Houdini 15 with bullet. We will create a basic model in maya and then export it to houdini and create some basic Glue constraints.
In Part 1 of this tutorial, we’ll start by setting up the emitter, dynamics & mesh for our main lava sim. After that’s completed we’ll create a secondary dynamics system consisting of temperature based particles that will impact the main sim to create tendril like strands and splashes. Watch Part 2: https://vimeo.com/127443508 The FREE project […]
In this first quick tip we’ll learn how to grow attributes across static or deforming geometry. This effect looks very organic and is useful for many things including the spreading of shader attributes, growing / joining polylines or even liquid growth style effects. The FREE project file is available here: http://benwattsdesign.com
In this quick tip we’ll explore some simple ways to add bubbles inside any mesh with the goal of advecting them along with a FLIP simulation. The FREE project file is available here: http://benwattsdesign.com
A very short tutorial on how to create line patterns in Houdini. Twitter: http://twitter.com/thinkingmedia Website: http://www.thinkingvfx.com xTools are free assets for Houdini Website: http://xtools.ws Facebook: http://www.facebook.com/xtools.otl Google: https://plus.google.com/b/115223841565006924998/
In this video you will get an overview of mbPlumage and its parameters. http://tools.haybyte.com/
00:50 – Theory 02:31 – Building the Setup 10:54 – Changing the Input Geometry For more info visit www.entagma.com
Hello guys, I’ve been asked about how to achieve this liquid effect that I shared some months ago so I decided to make a tutorial, sorry for the breath noise on the mic. Scene file: https://drive.google.com/open?id=0B0ZEnOQAJQzvbnQ2RkpiN3ZnZGc Songs: Ours Samplus – Over / Sixfingerz – The Devil man For future tutorials you can check www.caskaldesign.com Cheers!
Entagma tutorial about creating geometry in Houdini through VEX 00:04 – Theory 08:57 – First Pieces of VEX 17:42 – Creating a Plexus Style Effect For more info visit www.entagma.com
Shout out to the OdForce user “michael” for helping me out finding this workflow. Please find the thread here: http://forums.odforce.net/topic/26959-rigging-and-corrective-shapes/ The textport commands that’s used to perform the extraction: sopcreateedit -d cs deform1 sculpt1 Hope you enjoyed watching this -Ramteen
Hey guys, here’s a quick walkthrough of a RD I did some months ago. Hope you like it. Sorry about the mic noise. You can download the hip file on the tutorials section of my website: https://caskaldesign.com Follow me on instagram for updates: @caskalll