Suraj Nayak – 3D Artist – Lighting Showreel 2018

3D Artist | Lighting Showreel 2018 | BY-Suraj Nayak

Texturing Cockpit Instruments in Mari

A quick overview how I texture some cockpit parts in Mari.

3D Artist Reel : Rich Pritch

BY : Rich Pritch A small collection of VFX work on feature films

Enhancing Quixel Wood with 3D Texture Projection in Maya

In this brief tutorial, I demonstrate a simple process for adding a wood ring pattern to an existing Quixel Suite project using 3D texture projection in Maya.

What’s new in Substance Painter 2017.1

The June 20th Substance Painter release focuses on bringing you ever more content: a new Substance Source plugin new content including more than 300 customizable alphas and patterns.

Baking Ambient Occlusion in Maya

In this tutorial I show you how to bake ambient occlusion onto multiple objects in Maya at one time. This is really helpful to use as an additional overlay in your texture work to add depth.

Silverwing Quck(ish) Tip: Octane Triplanar Mapping

BY : Silverwing A overview of the Triplanar mapping with Octane.  

C4D Modeling Tutorial (Gerbera Daisy)

In this tutorial we learn how to model, texture and light a realistic flower for a close up

Handpainted textures workflow – Angelina Diez (4 parts)

An extremely talented artist Angelina Diez showing her workflow using 3DCoat and Photoshop to create beautiful creatures hand painted textures procedural workflow.

blender paint Eraser, Magic Eraser & Un Eraser

Craig Jones showing advance powerful features of blender texture painting mode. quite useful stuff, i wish i knew earlier. never too late

An Overview of Triplanar Mapping with Octane

A overview of the Triplanar mapping with Octane. I hope you enjoy!

Mari Extension Pack 4 With Shader Presets & More

In this tutorial we will take a look at the new features added with Patch 4 of Mari Extension Pack 4: Shader Presets, Multi Rename Updates, Smart Renaming, Checker Node and Grey Constant http://www.MariExtensionPack.org

Give Clouds the Painterly Look in Cinema 4D

By popular demand, here’s a quick and dirty video guide for recreating this: https://vimeo.com/126823147 To get the optimal effect, use an actual painted texture in the alpha. Also, the number and size of the planes has a big influence on the look. This is just showing the basic steps because I got a lot of […]

IFCC 2017 Main Titles

Main Titles for the IFCC 2017 Concept Art Conference. An extremely ambitious project, only made possible by the collaboration between close friends, and the passion for what we do. The Film takes you on a metaphorical Journey towards self discovery. Process – https://vimeo.com/210234580 Full Project on Behance – https://www.behance.net/gallery/50748713/IFCC-2017-Main-Titles? Credits: Direction/Animation: Sava Živković ———————– https://www.behance.net/SavaZivkovic […]

Creating Feathers for a Character With Ornatrix Maya

When making feathers and foliage it is important to be able to blend multiple textures and UV sets together to achieve strands which are varied along a surface yet have their own textures individually. Normally this requires some complicated set up but Ornatrix makes this process easy. Learn how to create feathers which have surface […]

Sub Polygon Displacement Texturing in C4D

In this tutorial I go over how to use subpoly displacement and paint images to texture objects in Cinema 4D. This tutorial was inspired by Rik Oostenbroek’s project FRGMNTS, be sure to check it out here https://www.behance.net/gallery/25901729/FRGMNTS. The background song is Concept 16 by Kodomo check out more music by Kodomo here https://soundcloud.com/kodomo Additional tip! […]

A Master Class in Rock Sculpting, 3D Modeling in 3DCoat, ZBrush and Modo

hi everyone, this is Aaron from IndieDungeon.com and I’m happy to show our first tutorial video. In the video we go over the full details of sculpting and texturing a rock formation. our workflow starts out sculpting in voxels using 3DCoat, then we move on to use Zbrush to complete the modeling and surfacing process […]

Creating a Metallic Car Paint Shader in Houdini

In this video we will cover how to create a metallic car paint shader in Houdini. To do this we shall use the basic PBR nodes that are available in Houdini to create the various layers required to make the shader and also use procedural textures to create the flakes layer. The Houdini file is […]

Working With Multi UV Tiles in Maya

Another texturing tutorial on how best to use a multiple UV tile workflow between Photoshop or MARI and Maya. Hope this helps!

Getting Stated using UVLayout With Maya

Recorded this for a friend who wanted a breakdown of UVLayout. Tried to keep it as beginner friendly but also in-depth as possible, hope some of you find it useful!