Working With Arnold Shaders and MegaScans

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms.

PART 1 will be about shading the hero mushrooms
PART 2 will be about shading the other assets
PART 3 will focus on lighting
PART 4 will add additional details, like Xgen fur
PART 5 will be the final touches in compositing

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Final result can be found here:

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